利用流形的拓扑特性压缩和补全动画点云

Linfei Pan, L. Ladicky, M. Pollefeys
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引用次数: 0

摘要

消费类硬件的最新进展允许收集大量的动画点云数据,这一方面是高度冗余的,另一方面是不完整的。我们的目标是弥合这一差距,并找到一种低维表示,能够接近所需的精度并完成缺失的数据。无模型非刚性三维重建算法,将观察点轨迹线性分解为静态形状分量和动态姿态,已被发现不足以创建合适的生成模型,能够生成新的未观察到的姿态。这是由于线性模型的非局部性,过度拟合数据中存在的非因果相关性,这体现在包含刚性行为的非直接连接部分的重建中。在本文中,我们提出了一种新的方法,可以区分身体部位,并将数据分解为形状和姿态纯粹利用流形局部变形和邻域的拓扑性质。为了得到局部分解,我们将两点轨迹之间的变形距离表述为两点轨迹之间路径上的最小变形。在低维空间中嵌入这样的距离后,嵌入数据的聚类导致接近刚性组件,适合作为拟合模型的初始化-蒙皮操纵网格,广泛用于计算机图形学。由于点的局部变形和邻域都是局部的,只能从动画的一部分估计,因此该方法可以用于恢复每帧中未观察到的数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Compression and Completion of Animated Point Clouds using Topological Properties of the Manifold
Recent progress in consumer hardware allowed for the collection of a large amount of animated point cloud data, which is on the one hand highly redundant and on the other hand incomplete. Our goal is to bridge this gap and find a low dimensional representation capable of approximation to a desired precision and completion of missing data. Model-less non-rigid 3D reconstruction algorithms, formulated as a linear factorization of observed point tracks into static shape component and dynamic pose, have been found insufficient to create suitable generative models, capable of generating new unobserved poses. This is due to the non-locality of the linear models, over-fitting to the non-causal correlations present in the data, which manifests in the reconstruction containing rigidly behaving not directly connected parts. In this paper, we propose a new method that can distinguish body parts and factorize the data into shape and pose purely using topological properties of the manifold-local deformations and neighborhoods. To obtain localized factorization, we formulate the deformation distance between two point tracks as the smallest deformation along the path between them. After embedding such distance in low dimensional space, a clustering of embedded data leads to close to rigid components, suitable as initialization for fitting a model-a skinned rigged mesh, used extensively in computer graphics. As both local deformations and neighborhoods of a point are local and can be estimated only from the part of the animation, the method can be used to recover unobserved data in each frame.
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