{"title":"利用教育游戏与人工神经网络技术识别学习风格的概念框架","authors":"Chih-Hung Wu","doi":"10.1109/ICMLC48188.2019.8949311","DOIUrl":null,"url":null,"abstract":"Although learning style is an important issue in STEM (Science, Technology, Engineering, and Mathematics), most of previous studies adopted questionnaire instrument to identify learning style. Therefore, this study proposes a concept framework of using artificial neural networks to identify students' learning styles based on the learning portfolio data in our designed education balance game with the Felder-Silverman learning style model (FSLSM). An education balance game is designed to train student's physical balance knowledge and collect their learning portfolio data. These portfolio data is input variables in support vector machine to identify students' learning style.","PeriodicalId":221349,"journal":{"name":"2019 International Conference on Machine Learning and Cybernetics (ICMLC)","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"A Concept Framework of Using Education Game With Artificial Neural Network Techniques to Identify Learning Styles\",\"authors\":\"Chih-Hung Wu\",\"doi\":\"10.1109/ICMLC48188.2019.8949311\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Although learning style is an important issue in STEM (Science, Technology, Engineering, and Mathematics), most of previous studies adopted questionnaire instrument to identify learning style. Therefore, this study proposes a concept framework of using artificial neural networks to identify students' learning styles based on the learning portfolio data in our designed education balance game with the Felder-Silverman learning style model (FSLSM). An education balance game is designed to train student's physical balance knowledge and collect their learning portfolio data. These portfolio data is input variables in support vector machine to identify students' learning style.\",\"PeriodicalId\":221349,\"journal\":{\"name\":\"2019 International Conference on Machine Learning and Cybernetics (ICMLC)\",\"volume\":\"18 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 International Conference on Machine Learning and Cybernetics (ICMLC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICMLC48188.2019.8949311\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 International Conference on Machine Learning and Cybernetics (ICMLC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICMLC48188.2019.8949311","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
摘要
虽然学习风格是STEM (Science, Technology, Engineering, and Mathematics,科学、技术、工程和数学)中的一个重要问题,但以往的研究大多采用问卷调查的方法来识别学习风格。因此,本研究提出了一个概念框架,基于我们设计的费尔德-西尔弗曼学习风格模型(FSLSM)的教育平衡博弈中的学习组合数据,使用人工神经网络识别学生的学习风格。教育平衡游戏旨在培养学生的身体平衡知识,并收集他们的学习档案数据。这些组合数据是支持向量机的输入变量,用于识别学生的学习风格。
A Concept Framework of Using Education Game With Artificial Neural Network Techniques to Identify Learning Styles
Although learning style is an important issue in STEM (Science, Technology, Engineering, and Mathematics), most of previous studies adopted questionnaire instrument to identify learning style. Therefore, this study proposes a concept framework of using artificial neural networks to identify students' learning styles based on the learning portfolio data in our designed education balance game with the Felder-Silverman learning style model (FSLSM). An education balance game is designed to train student's physical balance knowledge and collect their learning portfolio data. These portfolio data is input variables in support vector machine to identify students' learning style.