VRGE:用于地球科学的沉浸式可视化应用

David Hyde, Tyler R. Hall, J. Caers
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引用次数: 9

摘要

廉价、便携的虚拟现实(VR)设备的迅速出现,为利用这种新的沉浸式模式的科学可视化工具创造了机会。地质科学的研究人员,特别是那些关注地球资源(能源、水、矿物)的研究人员,在建立和理解日益复杂的地质模型方面面临着重大挑战。在本文中,我们通过介绍虚拟现实地质建模环境(VRGE)来解决这些共同的机会:这是一种利用Oculus Rift VR系统的科学可视化工具,专门为参与地质建模的用户提供。VRGE为在VR中查看地质模型和与之交互提供了许多功能,包括以人为中心的导航和操作、隐式表面编辑、视觉调节和不确定性分析。此外,我们在回顾最新技术、进行专家调查和讨论性能的背景下,研究VRGE的设计如何满足地球资源行业的当前需求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
VRGE: An Immersive Visualization Application for the Geosciences
The rapid onset of inexpensive, portable virtual reality (VR) devices has created opportunities for scientific visualization tools that harness this new, immersive modality. Researchers in the geological sciences, in particular those focused on earth resources (energy, water, minerals), are faced with significant challenges in building and understanding increasingly complex geological models. In this paper, we address these joint opportunities by introducing the Virtual Reality Geomodeling Environment (VRGE): a scientific visualization tool leveraging the Oculus Rift VR system, specialized for users involved in geological modeling. VRGE offers a number of features for viewing and interacting with geological models in VR, including human-centric navigation and manipulation, implicit surface editing, visual conditioning, and uncertainty analysis. Moreover, we examine how the design of VRGE meets current needs of the earth resources industry, in the context of reviewing the state-of-the-art, conducting an expert survey, and discussing performance.
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