{"title":"情境熟悉的移动网络系统及其对校园英语学习的影响","authors":"Shu-Chen Cheng, Wu-Yuin Hwang, Dunwei Wen, Sheng-Yi Wu, Ching-Hua Hsiehe, Chia-Yu Chen","doi":"10.1109/DIGITEL.2010.57","DOIUrl":null,"url":null,"abstract":"We build a Student-Partner mobile English learning system. We go deep into the campus to do English learning by portable of the mobile. The system offer the GPS function, campus map, camera, messaging, tracking and recording. Students can post the message or add the multimedia which he explore to the device. In the mobile, user can off-line to post the message. In addition, we design two activities, learning English by exploring the campus and presenting their exploring events. According to the questionnaire, students think the context familiarity is useful for learning.","PeriodicalId":430843,"journal":{"name":"2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning","volume":"34 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-04-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"A Mobile and Web System with Contextual Familiarity and its Effect on Campus English Learning\",\"authors\":\"Shu-Chen Cheng, Wu-Yuin Hwang, Dunwei Wen, Sheng-Yi Wu, Ching-Hua Hsiehe, Chia-Yu Chen\",\"doi\":\"10.1109/DIGITEL.2010.57\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We build a Student-Partner mobile English learning system. We go deep into the campus to do English learning by portable of the mobile. The system offer the GPS function, campus map, camera, messaging, tracking and recording. Students can post the message or add the multimedia which he explore to the device. In the mobile, user can off-line to post the message. In addition, we design two activities, learning English by exploring the campus and presenting their exploring events. According to the questionnaire, students think the context familiarity is useful for learning.\",\"PeriodicalId\":430843,\"journal\":{\"name\":\"2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning\",\"volume\":\"34 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-04-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/DIGITEL.2010.57\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/DIGITEL.2010.57","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Mobile and Web System with Contextual Familiarity and its Effect on Campus English Learning
We build a Student-Partner mobile English learning system. We go deep into the campus to do English learning by portable of the mobile. The system offer the GPS function, campus map, camera, messaging, tracking and recording. Students can post the message or add the multimedia which he explore to the device. In the mobile, user can off-line to post the message. In addition, we design two activities, learning English by exploring the campus and presenting their exploring events. According to the questionnaire, students think the context familiarity is useful for learning.