游戏化。在非游戏环境中使用游戏设计元素

Sebastian Deterding, M. Sicart, L. Nacke, Kenton O'hara, Dan Dixon
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引用次数: 1984

摘要

“游戏化”是一个非正式的总称,指的是在非游戏系统中使用电子游戏元素来改善用户体验和用户粘性。最近向广大用户推出的“游戏化”应用程序有望为现有丰富多样的启发式、设计模式和游戏动态以及它们提供的积极UX研究提供新的补充。然而,下一步所缺乏的是整合这种精确的多样性研究努力。因此,本次研讨会将从业者和研究人员聚集在一起,就信息系统游戏化的现有方法和发现达成共识,并为未来的研究确定关键的协同作用、机会和问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification. using game-design elements in non-gaming contexts
"Gamification" is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement. The recent introduction of 'gamified' applications to large audiences promises new additions to the existing rich and diverse research on the heuristics, design patterns and dynamics of games and the positive UX they provide. However, what is lacking for a next step forward is the integration of this precise diversity of research endeavors. Therefore, this workshop brings together practitioners and researchers to develop a shared understanding of existing approaches and findings around the gamification of information systems, and identify key synergies, opportunities, and questions for future research.
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