移动实时光线追踪的双aabb遍历

J. D. Lee, Won-Jong Lee, Youngsam Shin, S. Hwang, Soojung Ryu, Jeongwook Kim
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引用次数: 8

摘要

光线追踪是一种模拟光线路径的3D渲染方法。这种技术可以表现出高质量的视觉真实感,但它需要强大的计算能力。由于移动设备的计算能力不足,移动实时光线追踪需要一定的硬件加速器。在这项工作中,我们提出了一种新的硬件单元,它具有两个aabb(轴对齐包围盒)遍历架构。我们的架构有两个ray-AABB测试单元和高效的叶节点处理机制。实验结果表明,我们的硬件架构与现有的单管道架构相比,门数减少了一半,速度提高了2.9倍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Two-AABB traversal for mobile real-time ray tracing
Ray tracing is a 3D rendering method which simulates the path of light. This technique can represent high quality visual realism, but it requires great computing power. Because of the insufficient computing power in mobile device, some hardware accelerator is required for mobile real-time ray tracing. In this work, we propose a novel hardware unit which has two-AABB (Axis Aligned Bounding Box) traversal architecture. Our architecture has two ray-AABB testing units and the efficient leaf node processing mechanism. The experimental results show that our hardware architecture has half the gate count and is up to 2.9 times faster than the existing single pipeline architecture.
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