{"title":"网络触觉虚拟环境中人对柔软度感知的QoE评价","authors":"M. Oo, Y. Ishibashi, K. Mya","doi":"10.1109/ICCCI51764.2021.9486768","DOIUrl":null,"url":null,"abstract":"In this paper, we examine human perception of softness in a networked haptic virtual environment by Quality of Experience (QoE) assessment. In our assessment, each subject bursts two balloons with different values of softness as soft objects by pushing the top of each balloon with a haptic interface device in a 3D virtual space. Then, the subject answers which balloon is softer or harder than the other. Assessment results clarify the imperceptible range and allowable range of softness difference.","PeriodicalId":180004,"journal":{"name":"2021 3rd International Conference on Computer Communication and the Internet (ICCCI)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2021-06-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"QoE Assessment of Human Perception of Softness in Networked Haptic Virtual Environment\",\"authors\":\"M. Oo, Y. Ishibashi, K. Mya\",\"doi\":\"10.1109/ICCCI51764.2021.9486768\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we examine human perception of softness in a networked haptic virtual environment by Quality of Experience (QoE) assessment. In our assessment, each subject bursts two balloons with different values of softness as soft objects by pushing the top of each balloon with a haptic interface device in a 3D virtual space. Then, the subject answers which balloon is softer or harder than the other. Assessment results clarify the imperceptible range and allowable range of softness difference.\",\"PeriodicalId\":180004,\"journal\":{\"name\":\"2021 3rd International Conference on Computer Communication and the Internet (ICCCI)\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-06-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 3rd International Conference on Computer Communication and the Internet (ICCCI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCCI51764.2021.9486768\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 3rd International Conference on Computer Communication and the Internet (ICCCI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCCI51764.2021.9486768","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
QoE Assessment of Human Perception of Softness in Networked Haptic Virtual Environment
In this paper, we examine human perception of softness in a networked haptic virtual environment by Quality of Experience (QoE) assessment. In our assessment, each subject bursts two balloons with different values of softness as soft objects by pushing the top of each balloon with a haptic interface device in a 3D virtual space. Then, the subject answers which balloon is softer or harder than the other. Assessment results clarify the imperceptible range and allowable range of softness difference.