玩家动机领域:数字游戏中玩家动机的新类型

Corey Thomas Martin, James Baumeister, Andrew Cunningham, G. S. Itzstein
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引用次数: 1

摘要

由于乐趣和享受等主题的主观性和复杂性,玩家参与互动游戏的动机特别难以探索。然而,对于那些希望在这个竞争激烈的行业中取得成功的人来说,理解游戏中的玩家动机无疑是有价值的。虽然有许多模型可以量化玩家的动机,但这个行业一直在发展,新兴的子行业也为玩家提供了新的游戏理由。在这项研究中,元民族志研究从30篇论文中提取了284个动机隐喻,并提出了动机领域;一个新的初步类型,综合了过去三十年的玩家动机研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Spheres of Player Motivation: Towards a New Typology for Player Motivation in Digital Games
Due to the subjective and complex nature of topics like fun and enjoyment, the motivations for players engaging with interactive games are particularly difficult to explore. However, understanding player motivation within games is indisputably valuable for those wishing to succeed in this highly competitive industry. While numerous models exist to quantify the motivations felt by players, the industry is ever evolving, and emerging sub industries have given rise to new reasons to play. In this work, though a meta-ethnography study clustering 284 motivation metaphors extracted from 30 included papers, the Spheres of Motivation is proposed; a new preliminary typology which synthesizes the last three decades of player motivation research.
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