使用机器学习技术的在线第一人称射击游戏中基于行为的作弊检测

Hashem Alayed, Fotos Frangoudes, C. Neuman
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引用次数: 30

摘要

网络游戏中的作弊行为会给玩家和游戏公司带来许多后果。因此,作弊检测和预防是开发一款商业网络游戏的重要组成部分。游戏公司已经开发了几种反作弊的解决方案。然而,这些公司大多使用可能涉及侵犯用户隐私的作弊检测措施。在我们的论文中,我们提供了一个仅使用游戏日志的服务器端反作弊解决方案。我们的方法是基于首先定义诚实玩家的行为和作弊者的行为。之后,使用机器学习分类器训练作弊模型,然后检测作弊者。我们在不同的组织中展示了我们的结果,为开发人员展示了不同的选择,并且我们的方法的结果在大多数情况下给出了非常高的准确性。最后,我们对结果进行了详细分析,并为网络游戏开发者提供了一些有用的建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Behavioral-based cheating detection in online first person shooters using machine learning techniques
Cheating in online games comes with many consequences for both players and companies. Therefore, cheating detection and prevention is an important part of developing a commercial online game. Several anti-cheating solutions have been developed by gaming companies. However, most of these companies use cheating detection measures that may involve breaches to users' privacy. In our paper, we provide a server-side anti-cheating solution that uses only game logs. Our method is based on defining an honest player's behavior and cheaters' behavior first. After that, using machine learning classifiers to train cheating models, then detect cheaters. We presented our results in different organizations to show different options for developers, and our methods' results gave a very high accuracy in most of the cases. Finally, we provided a detailed analysis of our results with some useful suggestions for online games developers.
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