{"title":"一种自适应智能的数字游戏家长控制系统","authors":"Clark Ren, Yu Sun, Fangyan Zhang","doi":"10.5121/csit.2019.91208","DOIUrl":null,"url":null,"abstract":"As more and more students get access to computers to aid them in their studies, they also gain access to machines that can play games, which can negatively affect a student's academic performance. However, it is also debated that playing video games could also positively affect a student’s academic performance. In order to address both sides of the argument, we can create an app that limits the amount of time a student has to play games while not completely removing the ability for students to play games.","PeriodicalId":193900,"journal":{"name":"8th International Conference on Natural Language Processing (NLP 2019)","volume":"76 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"An Adaptive and Smart System for Parental Control on Digital Games\",\"authors\":\"Clark Ren, Yu Sun, Fangyan Zhang\",\"doi\":\"10.5121/csit.2019.91208\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"As more and more students get access to computers to aid them in their studies, they also gain access to machines that can play games, which can negatively affect a student's academic performance. However, it is also debated that playing video games could also positively affect a student’s academic performance. In order to address both sides of the argument, we can create an app that limits the amount of time a student has to play games while not completely removing the ability for students to play games.\",\"PeriodicalId\":193900,\"journal\":{\"name\":\"8th International Conference on Natural Language Processing (NLP 2019)\",\"volume\":\"76 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-09-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"8th International Conference on Natural Language Processing (NLP 2019)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.5121/csit.2019.91208\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"8th International Conference on Natural Language Processing (NLP 2019)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5121/csit.2019.91208","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An Adaptive and Smart System for Parental Control on Digital Games
As more and more students get access to computers to aid them in their studies, they also gain access to machines that can play games, which can negatively affect a student's academic performance. However, it is also debated that playing video games could also positively affect a student’s academic performance. In order to address both sides of the argument, we can create an app that limits the amount of time a student has to play games while not completely removing the ability for students to play games.