Yafrid-NG:基于物理渲染的点对点架构

J. Ramos, C. González-Morcillo, David Vallejo-Fernandez, L. M. López-López
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引用次数: 2

摘要

Yafrid-NG是一种点对点架构和一组协议,它通过利用分布在互联网上的一组异构计算机来减少渲染阶段花费的时间,这些计算机将为渲染3D场景提供一些资源。该系统是完全去中心化的,它利用了p2p网络的优势。还定义了传输文件、呈现过程以及结果恢复和组合所需的协议集。Yafrid-NG是专门为基于物理的渲染方法而设计的,并为此优化了工作分工。我们利用基于场景属性的机制来平衡工作单元的复杂性。实验结果说明了使用Yafrid-NG的好处。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Yafrid-NG: A Peer to peer Architecture for Physically Based Rendering
www.eg.org diglib.eg.org Abstract Yafrid-NG is a peer to peer architecture and a set of protocols which reduces the time spent in the rendering phase by making use of a set of heterogeneous computers, distributed over the Internet, which will supply some of their resources for rendering 3D scenes. The system is completely decentralized and it takes advantage of p2p networks. The set of protocols needed for transferring files, the rendering process, and the results recovery and composition are also defined. Yafrid-NG is specifically designed for physically based rendering methods and the division of the work is optimized for that. We make use of a mechanism based on the scene properties to balance the complexity of the work units. Experimental results are presented to illustrate the benefits of using Yafrid-NG.
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