使用QEM和顶点分割的网格的斜切偏移量

I. Yi, Yuan-Shin Lee, Hayong Shin
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引用次数: 10

摘要

本文提出了一种三角网格的斜向偏移方法。虽然我们的主要目标应用是加工刀具路径生成,但它也可以应用于固体物体的脱壳/空化,机器人路径规划中的避碰等。先前关于网格偏移的文献大多建议插入圆柱体(或球)的一部分,以填充相邻锐边(或分别为锐顶点)的偏移面之间的间隙。间隙填充元件(圆柱体或球)由若干小三角形近似,这取决于偏移误差容限。这些小的间隙填充三角形不仅增加了刀具轨迹的计算时间,而且对锐边周围的加工结果精度造成不利影响。在本研究中,我们试图通过引入在二维轮廓加工实践中广泛使用的斜向偏移概念,在满足给定公差的情况下减少间隙填充三角形的数量。我们从网格化简领域借鉴并改进了二次误差度量(QEM)的概念。采用改进的QEM算法鲁棒地计算偏移顶点位置,使与原始网格顶点周围面的距离误差平方和最小化。如果误差在公差范围内,则接受偏移顶点。否则,偏移顶点将被反复分割,直到错误是可接受的。顶点分裂发生在尖锐特征处。为具有尖锐特征和光滑区域的三维网格的斜向偏移提供了严格的基础。实验结果表明,在偏移网格中只添加了少量的三角形。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mitered offset of a mesh using QEM and vertex split
In this paper, we present a mitered offsetting method of a triangular mesh. Though our main target application is machining tool path generation, it can also be applied to shelling/hollowing of solid objects, collision avoidance in robot path planning, and so on. Previous literature on mesh offsetting mostly suggest inserting a portion of a cylinder (or a ball) in order to fill the gap between offset faces adjacent to a sharp edge (or a sharp vertex, respectively). The gap filling elements (cylinders or balls) are approximated by a number of small triangles depending on the offset error tolerance. Those small gap filling triangles not only increase tool path computation time, but also cause harmful effect in the accuracy of the machined result around the sharp edges. In this research, we try to reduce the number of gap filling triangles while meeting the given tolerance by introducing the concept of mitered offset, which is popularly used in 2D profile machining practice. We borrowed and modified the notion of quadric error metric (QEM) from the mesh simplification area. A modified version of QEM is used for robust computation of the offset vertex position which minimizes the sum of squared distance error from the faces around the original mesh vertex. If the error is within tolerance, the offset vertex is accepted. Otherwise, the offset vertex is split repeatedly until the error is acceptable. Vertex split occurs at the sharp features. A rigorous foundation is given to the mitered offset of 3D mesh with sharp features as well as smooth regions. The experimental results indicate that only a small number of triangles are added in offset mesh.
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