设计玩家与音乐之间的互动

Noah Kellman
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引用次数: 0

摘要

玩家与音乐互动的方式多种多样:玩家可能与音乐有间接关系(即玩家的行动不会直接导致不同的音乐结果),也可能与音乐有直接关系(即玩家的行动和决定会导致不同的音乐结果)。这些互动也可能发生在叙事或非叙事中。在音频规划过程的早期就确定玩家是否与音乐有直接关系是很重要的。为了获得最佳的游戏体验,不同类型的游戏需要不同类型的交互,本章将介绍各种交互类型以及如何应用它们。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing Interaction between the Player and the Music
There are many different ways in which a player might interact with your music: the player may have either an indirect relationship with the music (that is, the player’s actions do not directly lead to distinct musical consequences) or a direct relationship with the music (that is, the player’s actions and decisions do result in distinct musical consequences). These interactions might also happen diegetically or nondiegetically. It is important to determine early in the audio-planning process whether or not the player will share a direct relationship with the music. Different types of games require different types of interaction for the best gaming experience, and this chapter will cover various interaction types and how they can be applied.
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