连续三维形状加工的实体模型逼近

J. Doi, W. Sato
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引用次数: 2

摘要

本文提出了一种实用、准确、拓扑鲁棒和测距误差抵抗的形状建模方法,该方法近似于真实物体,采用矩阵格式的数据结构,用于生成的三维形状处理。形状处理的实例以三维形状的虚拟操作为前提,如局部形状修改和混合。基于实体建模方法,直接重建具有所需网格的几何模型。用激光三角测量法测量各扫描点到柱面坐标轴线的径向距离。激光束的角度位置和垂直位置是扫描的另外两个坐标值。分配一个面阵列列表(拓扑),它定义顶点(采样点)连通性和网格形状,以满足所需的网格划分。拓扑稳定的网格划分,因此,一个准确的近似,避免了在所谓的ICP(迭代最近点)建模中不可避免的形状模糊,然后完成。该方案不仅可以实现多功能和自动形状重建,还可以实现各种训练和修复的虚拟形状操作
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Solid model approximation for successive three-dimensional shape processing
This paper proposes a practical, accurate, topologically robust and ranging error resistive shape modeling procedure that approximates a real object, with the matrix-format data structure, for the resulting 3D shape processing. Examples of the shape processing are based on the premise of the virtual manipulation of the 3D shape, such as local shape modification and blending. A geometric model with the desired meshing is directly reconstructed based on a solid modeling approach. The radial distance of each scanning point from the axis of the cylindrical coordinates is measured by laser triangulation. The angular and vertical positions of the laser beam are two other coordinate values of the scanning. A face array listing (topology), which defines the vertex (sampling point) connectivity and the shape of the mesh, is assigned to meet the desired meshing. Topologically stable meshing, and hence, an accurate approximation, free from the shape ambiguity unavoidable in the so-called ICP (iterative closest point) modeling, is then accomplished. This proposal allows not only the versatile and automatic shape reconstruction, but also virtual shape manipulation for various trainings and restorations
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