{"title":"FPS游戏中声音传递的信息及其对聋人玩家体验的影响分析","authors":"Flávio R. S. Coutinho, R. Prates, L. Chaimowicz","doi":"10.1109/SBGAMES.2011.16","DOIUrl":null,"url":null,"abstract":"Mainstream games usually lack support for accessibility to deaf and hard of hearing people. The popular FPS game Half-Life 2 is an exception, in that it provides well constructed closed captions to players. In this paper, we performed a semiotic inspection on Half-Life 2, seeking to identify which strategies were used to convey information through audio. We also evaluated how the loss of information in each of them may impact players' experience. Our findings reveal that six different strategies are used and how they may compromise player experience.","PeriodicalId":354953,"journal":{"name":"2011 Brazilian Symposium on Games and Digital Entertainment","volume":"134 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"19","resultStr":"{\"title\":\"An Analysis of Information Conveyed through Audio in an FPS Game and Its Impact on Deaf Players Experience\",\"authors\":\"Flávio R. S. Coutinho, R. Prates, L. Chaimowicz\",\"doi\":\"10.1109/SBGAMES.2011.16\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Mainstream games usually lack support for accessibility to deaf and hard of hearing people. The popular FPS game Half-Life 2 is an exception, in that it provides well constructed closed captions to players. In this paper, we performed a semiotic inspection on Half-Life 2, seeking to identify which strategies were used to convey information through audio. We also evaluated how the loss of information in each of them may impact players' experience. Our findings reveal that six different strategies are used and how they may compromise player experience.\",\"PeriodicalId\":354953,\"journal\":{\"name\":\"2011 Brazilian Symposium on Games and Digital Entertainment\",\"volume\":\"134 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-11-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"19\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 Brazilian Symposium on Games and Digital Entertainment\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SBGAMES.2011.16\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 Brazilian Symposium on Games and Digital Entertainment","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SBGAMES.2011.16","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An Analysis of Information Conveyed through Audio in an FPS Game and Its Impact on Deaf Players Experience
Mainstream games usually lack support for accessibility to deaf and hard of hearing people. The popular FPS game Half-Life 2 is an exception, in that it provides well constructed closed captions to players. In this paper, we performed a semiotic inspection on Half-Life 2, seeking to identify which strategies were used to convey information through audio. We also evaluated how the loss of information in each of them may impact players' experience. Our findings reveal that six different strategies are used and how they may compromise player experience.