动手学习的有形界面

S. Yonemoto, Takahiro Yotsumoto, R. Taniguchi
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引用次数: 12

摘要

在本文中,我们描述了一个使用物理有形对象(模式块)进行动手学习的有形界面。计算机实时识别用户处理对象的状态,并在必要时向用户提供执行学习任务的建议。在我们的方法中,模式块被用作原始块。它帮助用户在真实环境中进行直接操作,而在虚拟环境中显示的事件帮助用户支持学习任务。具体来说,我们开发的互动系统可以支持动手数学活动
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Tangible Interface for Hands-on Learning
In this paper, we describe a tangible interface for hands-on learning using physical-tangible objects (pattern blocks). A computer recognizes the states of the user-handled objects in real time and it gives the users advice to execute learning tasks if necessary. In our approach, a pattern block is employed as a primitive piece. It helps the users to do direct manipulation in real environments, while displayed events in virtual environments help them to support the learning tasks. Concretely, we have developed the interaction system can support hands-on math activities
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