{"title":"基于物联网的校园体育设施占用监控系统","authors":"A. R. A. Rudin, L. Audah, A. Jamil, J. Abdullah","doi":"10.1109/ICWISE.2016.8188550","DOIUrl":null,"url":null,"abstract":"The Internet of Things (IoT) is the network of objects such as vehicles, mobile devices, and buildings with electronic components, software, and network connectivity, which enable these objects to collect data, to run commands, and to be controlled through the Internet. Controlling physical items from the Internet will increase efficiency and save time. The growing number of devices used by people increases the practicality of having IoT devices on the market. The IoT is also an opportunity to develop products that can save money, time and increase the work efficiency. There are no easy methods to check whether a sports facility is full or not. Students living far from the universities have difficulty knowing whether the sports facility is available or not. The aim of this project is to provide a solution to the problem of campus sports facilities occupancy. The project is implemented using Raspberry Pi 2, Microsoft Azure IoT suite as the Web server, Google application program interface (API) as the booking schedule camera, and an Radio-frequency identification (RFID) scanner. At the end of this project, a system is created that can be implemented for the campus badminton court. An application can be downloaded from the Microsoft Store to make bookings and view the badminton court. The project will provide useful information for the university's students and staff who are interested in using the badminton court facility. The application created can be ported to other platforms such as iOS and Android for future work.","PeriodicalId":358005,"journal":{"name":"2016 IEEE Conference on Wireless Sensors (ICWiSE)","volume":"29 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":"{\"title\":\"Occupancy monitoring system for campus sports facilities using the Internet of Things (IoT)\",\"authors\":\"A. R. A. Rudin, L. Audah, A. Jamil, J. Abdullah\",\"doi\":\"10.1109/ICWISE.2016.8188550\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The Internet of Things (IoT) is the network of objects such as vehicles, mobile devices, and buildings with electronic components, software, and network connectivity, which enable these objects to collect data, to run commands, and to be controlled through the Internet. Controlling physical items from the Internet will increase efficiency and save time. The growing number of devices used by people increases the practicality of having IoT devices on the market. The IoT is also an opportunity to develop products that can save money, time and increase the work efficiency. There are no easy methods to check whether a sports facility is full or not. Students living far from the universities have difficulty knowing whether the sports facility is available or not. The aim of this project is to provide a solution to the problem of campus sports facilities occupancy. The project is implemented using Raspberry Pi 2, Microsoft Azure IoT suite as the Web server, Google application program interface (API) as the booking schedule camera, and an Radio-frequency identification (RFID) scanner. At the end of this project, a system is created that can be implemented for the campus badminton court. An application can be downloaded from the Microsoft Store to make bookings and view the badminton court. The project will provide useful information for the university's students and staff who are interested in using the badminton court facility. The application created can be ported to other platforms such as iOS and Android for future work.\",\"PeriodicalId\":358005,\"journal\":{\"name\":\"2016 IEEE Conference on Wireless Sensors (ICWiSE)\",\"volume\":\"29 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"10\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 IEEE Conference on Wireless Sensors (ICWiSE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICWISE.2016.8188550\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE Conference on Wireless Sensors (ICWiSE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICWISE.2016.8188550","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Occupancy monitoring system for campus sports facilities using the Internet of Things (IoT)
The Internet of Things (IoT) is the network of objects such as vehicles, mobile devices, and buildings with electronic components, software, and network connectivity, which enable these objects to collect data, to run commands, and to be controlled through the Internet. Controlling physical items from the Internet will increase efficiency and save time. The growing number of devices used by people increases the practicality of having IoT devices on the market. The IoT is also an opportunity to develop products that can save money, time and increase the work efficiency. There are no easy methods to check whether a sports facility is full or not. Students living far from the universities have difficulty knowing whether the sports facility is available or not. The aim of this project is to provide a solution to the problem of campus sports facilities occupancy. The project is implemented using Raspberry Pi 2, Microsoft Azure IoT suite as the Web server, Google application program interface (API) as the booking schedule camera, and an Radio-frequency identification (RFID) scanner. At the end of this project, a system is created that can be implemented for the campus badminton court. An application can be downloaded from the Microsoft Store to make bookings and view the badminton court. The project will provide useful information for the university's students and staff who are interested in using the badminton court facility. The application created can be ported to other platforms such as iOS and Android for future work.