线性程序课程在线学习游戏的开发

Z. Wijayanto, D. Setiana, Betty Kusumaningrum
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引用次数: 1

摘要

本研究旨在为第三学期的学生制作有效、实用、有效的线性程序科目在线学习游戏,提高学生的学习动机。学生对线性规划学科的兴趣不高,因为它需要很高的分析能力,而且感到无聊。这个研发模型包括定义(文献研究和实地调查)、设计(早期产品设计活动)、开发(专家验证、产品修订和开发测试)和传播(最终产品修订)四个阶段,使用定性和定量的描述性分析技术。定性描述性分析技术用于描述发展阶段,这些阶段描述了对该领域开发的在线学习游戏的实施和有效性的观察结果。在开发阶段使用定量描述分析技术。本研究达到了预期目标:制作出有效(非常好类别)、实用(非常好类别)、有效(85.71%的学生达到最低C分)的线性程序科目在线学习游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
THE DEVELOPMENT OF ONLINE LEARNING GAME ON LINEAR PROGRAM COURSES
This study aims to produce online learning games on linear program subjects for 3rd-semester students that are valid, practical, efective and can increase student learning motivation. Students are less interested in linear program subject because it requires high analysis skill and feel boring. This research and development model consisting of the stages of define (literature study and field survey), design (early product design activities), develop (expert validation, product revisions, and development testing), and disseminate (final product revision) with descriptive analysis techniques qualitatively and quantitatively. Qualitative descriptive analysis techniques are used to describe the stages of development that describe the results of observations of the implementation and effectiveness of online learning games that have been developed in the field. Quantitative descriptive analysis techniques are used at the development stages. This study has achieved the expected goal: producing online learning games for linear program subjects that are valid (very good category), practical (very good category), and effective (85.71% of students had achieve a minimum score of C).
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