在 SMK Negeri 1 Gunung Talang 利用基于数字的漫画媒体开展历史学习

Suryadi Fajri, Desi Indriani
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引用次数: 0

摘要

媒体在学习过程中的应用是非常愉快的,从而创造一个有效和高效的学习氛围。这就是在SMK Negeri 1 Gunung Talang进行的数字漫画媒体实施研究的背景。漫画媒体是一种有趣的阅读材料,因为它有很多图片,并且用参与表演故事的人的各种角色来解释。研究目标包括了解数位漫画媒体在历史学习中的策划与实施。准备研究使用定性研究方法与定性描述方法。所使用的研究类型是实地研究,专门研究使用基于数字的漫画媒体实施历史学习的数据。本研究的调查对象为小学校长、历史教师和小学学生。从本领域的研究结果可以得出研究结果,在实施数字化漫画媒体学习的过程中,从教师准备的教案如学习设备、学习材料和媒体等开始进行。利用基于数字的漫画媒体实施历史学习可以运行良好,但存在设施和基础设施不足、持续时间过短、使用的媒体仍然简单等问题。关键词:历史学习,学习媒体,数字漫画
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pelaksanaan Pembelajaran Sejarah Menggunakan Media Komik Berbasis Digital di SMK Negeri 1 Gunung Talang
The application of media in the learning process is very enjoyable so as to create an effective and efficient learning atmosphere. This is the background of the research on the implementation of Digital-Based Comic Media which was carried out at SMK Negeri 1 Gunung Talang. Comic media is a fun reading material because it has lots of pictures and is explained with various characters of someone who participates in acting out the story. The research objectives include knowing the planning and implementation of digital-based comic media in history learning. Preparation of research using qualitative research methods with a qualitative descriptive approach. The type of research used is field research to look specifically at data about the Implementation of History Learning Using Digital-Based Comic Media. The informants in this study were school principals, history teachers, and students at SMK Negeri 1 Gunung Talang. From the results of research in the field, it can be obtained the results of the research that in the process of implementing digital-based comic media learning, it has been carried out starting from the lesson plans prepared by the teacher such as learning devices and learning materials and media. The implementation of history learning using digital-based comic media can run well, but there are some problems such as the lack of facilities and infrastructure, the duration of time is too short, the media used is still simple. Keywords: History learning, learning media, Digital-Based Comics.
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