不仅仅是一个游戏:PAX良好行为游戏的教师体验

Ale Holmdahl, Elinor Schad, Gustav Nilsson, V. Kaldo
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引用次数: 0

摘要

PAX良好行为游戏(PAX- gbg)是一个以证据为基础的普遍预防干预课程。我们的目的是探讨教师对PAX-GBG及其工作的看法,以及在实施干预期间这种看法是否发生了变化。此外,我们还探讨了教师在学习和使用PAX时如何看待自己的工作量,以及它如何影响课堂上的关系和有特殊需要的学生方面的看法和看法的变化。在一个学年的三个时间点对六名女教师进行了半结构化的电话采访。基于主题分析,确定了四个主题,说明教师的经验和PAX-GBG对课堂关系的感知影响:(1)与PAX-GBG合作,(2)游戏,(3)关注行为,(4)关系。一个值得注意的发现是,大多数教师在一开始都对PAX游戏有顾虑,而这些顾虑在他们接触过PAX游戏后就消失了。基于学生行为的改善和课堂关系的整体增强,我们的研究结果表明PAX-GBG是一种适合所有学生的干预方法。由于专注于明确的期望、积极的强化和更具包容性的课堂氛围,有特殊需要的学生可能会特别受益。关于游戏的普遍适用性的一些问题需要在未来的研究中进一步探讨。基于本研究的结果,PAX-GBG在瑞典语境中似乎具有较高的社会效度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
More Than Just a Game: Teachers’ Experiences of the PAX Good Behavior Game
The PAX Good Behavior Game (PAX-GBG) is an evidence-based universal preventive intervention program for classroom use. Our aim was to explore teachers’ perceptions of PAX-GBG and their work with it, and whether this changed during the implementation of the intervention. In addition, we explored teachers’ perceptions, and changes in perceptions, regarding how they perceived their workload when learning and using PAX, how it influenced relationships in the classroom and students with special needs. Semi-structured telephone interviews were conducted with six female teachers at three time-points during a school year. Based on thematic analysis, four themes illustrating teachers’ experiences and the perceived effects of PAX-GBG on classroom relationships were identified: (1) Working with PAX-GBG, (2) The Game, (3) Focus on Behaviour, and (4) Relationships. A notable finding was that most teachers, at the outset, had concerns regarding the PAX Game and that these concerns mostly disappeared after they had experienced working with it. Based on improved student behaviours and overall enhanced relationships in the classroom, our results show that PAX-GBG is a suitable intervention for all students. Students with special needs may especially benefit due to a focus on clear expectations, positive reinforcement, and a more inclusive classroom climate. Some remaining concerns regarding the universal suitability of the game need to be explored further in future studies. Based on the results in this study, PAX-GBG seems to have high social validity in a Swedish context.
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