S. Vyatkin, O. Romanyuk, S. Pavlov, Larysa E. Nykiforova, T. Ławicki, G. Kashaganova, A. Oralbekova
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A GPU-based method of multi-volume rendering is described. the analytic results are supported by simulations of volume rendering on a number of scenes with function-based surfaces. our method supports a large number of volumes, complex translucent functional objects as well as constructive solid geometry intersections of volumes and function-based surfaces.