自闭症谱系障碍儿童的数字游戏研究综述

Pavlina Maria Kellidou, Maria Kotzageorgiou, Iro Voulgari, Evdoxia Nteropoulou Nterou
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引用次数: 4

摘要

在这项研究中,我们回顾了现有的针对自闭症谱系障碍(ASD)儿童的免费数字游戏。我们考察了它们的特点、目标、教育设计以及它们背后的学习理论。分析了14场比赛。根据我们的分析,行为主义似乎是ASD游戏设计的主要教育方法,尽管建构主义方法具有教育优势。通过这篇综述,我们将ASD儿童数字游戏的教育设计与潜在的学习结果联系起来,并为游戏开发者、ASD专家和教师提供一些与设计更有效的ASD儿童游戏相关的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Review of Digital Games for Children with Autism Spectrum Disorder
In this study, we review existing free digital games for children with Autism Spectrum Disorder (ASD). We examine their features, aim, educational design, and learning theories that underlie them. Fourteen games were analysed. Based on our analysis, behaviourism seems to be a dominant educational approach for the design of games for ASD, despite the educational advantages of constructivist approaches. Through this review, we link the educational design of digital games for children with ASD to the potential learning outcomes, and we provide some insights for game developers, ASD specialists, and teachers, relevant to the design of more effective games for children with ASD.
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