超越凸性:局部搜索和平衡计算

S. Teng
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引用次数: 0

摘要

众所周知,零和二人博弈的平衡点可以用线性规划在多项式时间内计算出来,而一般二人博弈的纳什均衡的计算是PPAD完备的。同时,具有线性效用的交易者的交易所市场的Arrow-Debreu均衡价格使用凸规划是多项式时间可计算的,而具有线性可分分段线性效用的交易所市场的均衡价格的计算是PPAD完全的。在我看来,这种基于凸性的二分法很有趣。在这次演讲中,我想讨论我们最近关于平衡点的数学和复杂结构的一些工作,包括基于不动点的纳什均衡和市场均衡,以及可以通过任何局部搜索过程找到的基于潜在函数的网络均衡。我还想触及一些问题,如“局部搜索从根本上比定点计算更容易吗?”
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Beyond convexity: local search and equilibrium computation
It is well known that an equilibrium point of a zero-sum two-player game can be computed in polynomial time using linear programming while the computation of a Nash equilibrium in a general two-player game is PPAD complete. In parallel, an Arrow-Debreu equilibrium price of an exchange market of traders with linear utilities is polynomial-time computable using convex programming, while the computation of an equilibrium price of an exchange market with linearly separable piece-wise linear utilities is PPAD complete. This convexity based dichotomy is fascinating in my view. In this talk I would like to discuss some of our recent work about the mathematical and complexity structure of equilibria, both for fixed-point-based Nash and market equilibria and for potential-function-based network equilibria that can be found by any local search procedure. I would also like to touch on the questions such as "Is local search fundamentally easier than fixed point computation?"
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