{"title":"依赖于视图的四面体网格划分和渲染","authors":"Ralf Sondershaus, Wolfgang Straßer","doi":"10.1145/1101389.1101394","DOIUrl":null,"url":null,"abstract":"Interactive exploration of huge tetrahedral meshes is required by many applications but the limitations of the current hardware do not allow for the full dataset to be rendered at interactive frame rates. Multi resolution representations are an important tool to adapt the tetrahedral mesh complexity to the current viewing parameters in real time rendering environments.We present a meshing framework that builds a compact multi resolution representation for large tetrahedral meshes. A preprocessing step simplifies the mesh into a binary vertex hierarchy which is used at run time to adapt the mesh to viewing parameters. Exploiting the redundancy in the connectivity information of the mesh enables us to store the vertex hierarchy compactly such that a vertex split or edge collapse can be performed by knowing incremental updates only.We integrated this multiresolution representation into a volume rendering environment that supports direct volume rendering as well as a new point based rendering approach.","PeriodicalId":286067,"journal":{"name":"Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia","volume":"150 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2005-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"View-dependent tetrahedral meshing and rendering\",\"authors\":\"Ralf Sondershaus, Wolfgang Straßer\",\"doi\":\"10.1145/1101389.1101394\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Interactive exploration of huge tetrahedral meshes is required by many applications but the limitations of the current hardware do not allow for the full dataset to be rendered at interactive frame rates. Multi resolution representations are an important tool to adapt the tetrahedral mesh complexity to the current viewing parameters in real time rendering environments.We present a meshing framework that builds a compact multi resolution representation for large tetrahedral meshes. A preprocessing step simplifies the mesh into a binary vertex hierarchy which is used at run time to adapt the mesh to viewing parameters. Exploiting the redundancy in the connectivity information of the mesh enables us to store the vertex hierarchy compactly such that a vertex split or edge collapse can be performed by knowing incremental updates only.We integrated this multiresolution representation into a volume rendering environment that supports direct volume rendering as well as a new point based rendering approach.\",\"PeriodicalId\":286067,\"journal\":{\"name\":\"Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia\",\"volume\":\"150 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2005-11-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1101389.1101394\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1101389.1101394","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Interactive exploration of huge tetrahedral meshes is required by many applications but the limitations of the current hardware do not allow for the full dataset to be rendered at interactive frame rates. Multi resolution representations are an important tool to adapt the tetrahedral mesh complexity to the current viewing parameters in real time rendering environments.We present a meshing framework that builds a compact multi resolution representation for large tetrahedral meshes. A preprocessing step simplifies the mesh into a binary vertex hierarchy which is used at run time to adapt the mesh to viewing parameters. Exploiting the redundancy in the connectivity information of the mesh enables us to store the vertex hierarchy compactly such that a vertex split or edge collapse can be performed by knowing incremental updates only.We integrated this multiresolution representation into a volume rendering environment that supports direct volume rendering as well as a new point based rendering approach.