{"title":"基于网络游戏的machinima系统","authors":"Wenfeng Hu, Yi Xie","doi":"10.1109/ICIS.2017.7960057","DOIUrl":null,"url":null,"abstract":"Machinima is which use real-time graphics rendering platform game engine to create animated videos or films. Traditional methods of machinima filming are stand-alone methods that using artificial intelligence scripting to implement the plot. However, massive script writing work of artificial intelligence will cost a IoT of manpower and resources. This paper proposes a method based on network game and Kinect. Compared to traditional machinima filming in stand-alone environment, this method based on network game framework, uses Kinect to control character's motions and added functions to control actor's position, implements a more complete machinima system.","PeriodicalId":301467,"journal":{"name":"2017 IEEE/ACIS 16th International Conference on Computer and Information Science (ICIS)","volume":"352 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A machinima system based on network game\",\"authors\":\"Wenfeng Hu, Yi Xie\",\"doi\":\"10.1109/ICIS.2017.7960057\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Machinima is which use real-time graphics rendering platform game engine to create animated videos or films. Traditional methods of machinima filming are stand-alone methods that using artificial intelligence scripting to implement the plot. However, massive script writing work of artificial intelligence will cost a IoT of manpower and resources. This paper proposes a method based on network game and Kinect. Compared to traditional machinima filming in stand-alone environment, this method based on network game framework, uses Kinect to control character's motions and added functions to control actor's position, implements a more complete machinima system.\",\"PeriodicalId\":301467,\"journal\":{\"name\":\"2017 IEEE/ACIS 16th International Conference on Computer and Information Science (ICIS)\",\"volume\":\"352 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-05-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 IEEE/ACIS 16th International Conference on Computer and Information Science (ICIS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICIS.2017.7960057\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 IEEE/ACIS 16th International Conference on Computer and Information Science (ICIS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIS.2017.7960057","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Machinima is which use real-time graphics rendering platform game engine to create animated videos or films. Traditional methods of machinima filming are stand-alone methods that using artificial intelligence scripting to implement the plot. However, massive script writing work of artificial intelligence will cost a IoT of manpower and resources. This paper proposes a method based on network game and Kinect. Compared to traditional machinima filming in stand-alone environment, this method based on network game framework, uses Kinect to control character's motions and added functions to control actor's position, implements a more complete machinima system.