{"title":"以Android为基础的学习媒体对网络管理服务器(ASJ)课程的有效性测试","authors":"Yuliawati Yunus, Indra Wijaya, Ihsan Kamil","doi":"10.35134/jpti.v7i2.32","DOIUrl":null,"url":null,"abstract":"This research was motivated by the problem of limited learning resources at SMKN 3 Padang. This research and development aims to produce a product in the form of Android-Based Learning Media at SMK N 3 Padang and to test the validity for the feasibility of the learning media product. This research uses research and development ((R&D) methods. This research method uses analysis (ADDIE Model), with the design and development steps as follows: Analysis (analysis), Design (design), Develop(development), Implementation (implementation ) and Evaluation (evaluation). for testing the validity of this study is at the Develop stage by using three validators as experts for the feasibility of Android-based learning media on ASJ subjects. The results of validity testing by experts. Learning based on Android is 80.00%, so the level of validity can be interpreted to be very valid to use. Based on the assessment and expert input and the results of field trials of Android-based learning media, it has been tested for feasibility, excellence, and can be used in the learning process at SMK N 3 Padang .","PeriodicalId":202531,"journal":{"name":"JURNAL PTI (PENDIDIKAN DAN TEKNOLOGI INFORMASI) FAKULTAS KEGURUAN ILMU PENDIDIKAN UNIVERSITA PUTRA INDONESIA \"YPTK\" PADANG","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Pengujian Validitas Media Pembelajaran Berbasis Android Pada Mata Pelajaran Adminitrasi Server Jaringan (ASJ)\",\"authors\":\"Yuliawati Yunus, Indra Wijaya, Ihsan Kamil\",\"doi\":\"10.35134/jpti.v7i2.32\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This research was motivated by the problem of limited learning resources at SMKN 3 Padang. This research and development aims to produce a product in the form of Android-Based Learning Media at SMK N 3 Padang and to test the validity for the feasibility of the learning media product. This research uses research and development ((R&D) methods. This research method uses analysis (ADDIE Model), with the design and development steps as follows: Analysis (analysis), Design (design), Develop(development), Implementation (implementation ) and Evaluation (evaluation). for testing the validity of this study is at the Develop stage by using three validators as experts for the feasibility of Android-based learning media on ASJ subjects. The results of validity testing by experts. Learning based on Android is 80.00%, so the level of validity can be interpreted to be very valid to use. Based on the assessment and expert input and the results of field trials of Android-based learning media, it has been tested for feasibility, excellence, and can be used in the learning process at SMK N 3 Padang .\",\"PeriodicalId\":202531,\"journal\":{\"name\":\"JURNAL PTI (PENDIDIKAN DAN TEKNOLOGI INFORMASI) FAKULTAS KEGURUAN ILMU PENDIDIKAN UNIVERSITA PUTRA INDONESIA \\\"YPTK\\\" PADANG\",\"volume\":\"19 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-12-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"JURNAL PTI (PENDIDIKAN DAN TEKNOLOGI INFORMASI) FAKULTAS KEGURUAN ILMU PENDIDIKAN UNIVERSITA PUTRA INDONESIA \\\"YPTK\\\" PADANG\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.35134/jpti.v7i2.32\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"JURNAL PTI (PENDIDIKAN DAN TEKNOLOGI INFORMASI) FAKULTAS KEGURUAN ILMU PENDIDIKAN UNIVERSITA PUTRA INDONESIA \"YPTK\" PADANG","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.35134/jpti.v7i2.32","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Pengujian Validitas Media Pembelajaran Berbasis Android Pada Mata Pelajaran Adminitrasi Server Jaringan (ASJ)
This research was motivated by the problem of limited learning resources at SMKN 3 Padang. This research and development aims to produce a product in the form of Android-Based Learning Media at SMK N 3 Padang and to test the validity for the feasibility of the learning media product. This research uses research and development ((R&D) methods. This research method uses analysis (ADDIE Model), with the design and development steps as follows: Analysis (analysis), Design (design), Develop(development), Implementation (implementation ) and Evaluation (evaluation). for testing the validity of this study is at the Develop stage by using three validators as experts for the feasibility of Android-based learning media on ASJ subjects. The results of validity testing by experts. Learning based on Android is 80.00%, so the level of validity can be interpreted to be very valid to use. Based on the assessment and expert input and the results of field trials of Android-based learning media, it has been tested for feasibility, excellence, and can be used in the learning process at SMK N 3 Padang .