{"title":"《汉语情感二十问","authors":"Shanshan Kong, Ebrahim (Abe) Kazemzadeh","doi":"10.26439/ciis2019.5529","DOIUrl":null,"url":null,"abstract":"Our study introduces the emotion twenty questions (EMO20Q) game, an experiment into the cognition and expression of emotions in ordinary people who speak Chinese. The preliminary results show that such a game is felicitous and that the questions generated to describe emotions have commonalities with earlier studies conducted in English.","PeriodicalId":365289,"journal":{"name":"Innovando la educación en tecnología. Actas del II Congreso Internacional de Ingeniería de Sistemas","volume":"23 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Emotion Twenty Questions in Chinese\",\"authors\":\"Shanshan Kong, Ebrahim (Abe) Kazemzadeh\",\"doi\":\"10.26439/ciis2019.5529\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Our study introduces the emotion twenty questions (EMO20Q) game, an experiment into the cognition and expression of emotions in ordinary people who speak Chinese. The preliminary results show that such a game is felicitous and that the questions generated to describe emotions have commonalities with earlier studies conducted in English.\",\"PeriodicalId\":365289,\"journal\":{\"name\":\"Innovando la educación en tecnología. Actas del II Congreso Internacional de Ingeniería de Sistemas\",\"volume\":\"23 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Innovando la educación en tecnología. Actas del II Congreso Internacional de Ingeniería de Sistemas\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.26439/ciis2019.5529\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Innovando la educación en tecnología. Actas del II Congreso Internacional de Ingeniería de Sistemas","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.26439/ciis2019.5529","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Our study introduces the emotion twenty questions (EMO20Q) game, an experiment into the cognition and expression of emotions in ordinary people who speak Chinese. The preliminary results show that such a game is felicitous and that the questions generated to describe emotions have commonalities with earlier studies conducted in English.