基于光线的直接体绘制算法的数据级比较

Kwansik Kim, A. Pang
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引用次数: 10

摘要

我们提出了一种比较直接体绘制(DVR)算法的新方法。这项工作的动机是:DVR算法的流行,从相同的数据集和观看参数产生略有不同的图像,以及现有的图像级比较方法的局限性。在本文中,我们描述并证明了几种基于光线的指标用于直接体绘制(DVR)算法的数据级比较的有效性。与其他关于DVR的论文不同,本文的重点不是通过并行或专用硬件的近似或实现来提高速度,而是比较方法。然而,与图像级比较的出发点是2D图像不同,数据级比较的主要区别在于在渲染过程中使用中间的3D信息来产生单个像素值。除了确定DVR图像中差异的位置和程度之外,这些数据级别的比较使我们能够解释为什么这些差异来自不同的DVR算法。由于DVR算法种类繁多,寻找一个通用的框架来开发数据级比较指标是本文的主要挑战和贡献之一。在本文中,我们报告了如何将光线追踪用作比较一类DVR算法的通用框架。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Ray-Based Data Level Comparisons of Direct Volume Rendering Algorithms
We present a new method for comparing direct volume rendering (DVR) algorithms. The motivations for this work are: the prevalence of DVR algorithms that produce slightly different images from the same data set and viewing parameters, and the limitations of existing image level comparison methods. In this paper, we describe and demonstrate the effectiveness of several ray-based metrics for data level comparison of direct volume rendering (DVR) algorithms. Unlike other papers on DVR, the focus of this paper is not on speed ups from approximations or implementations with parallel or specialized hardware, but rather on methods for comparison. However, unlike image level comparisons, where the starting point is 2D images, the main distinction of data level comparison is the use of intermediate 3D information to produce the individual pixel values during the rendering process. In addition to identifying the location and extent of differences in DVR images, these data level comparisons allow us to explain why these differences arise from different DVR algorithms. Because of the rich variety of DVR algorithms, finding a common framework for developing data level comparison metrics is one of the main challenges and contribution of this paper. In this paper, we report on how ray tracing can be used as a common framework for comparing a class of DVR algorithms.
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