仿真环境下自动驾驶车辆控制器的研制

Vitor Peixoto Menezes, C. Pozzer
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引用次数: 1

摘要

仿真和游戏环境中的自动驾驶车辆控制器必须在给定环境中协调多辆车辆在其选定路径(行程)中的运动和行为。这项工作提出了一种控制器的发展,该控制器可以指导插入3D世界的车辆的运动和行为,因此它们可以相应地响应以完成给定的运动命令。我们提出的解决方案主要基于转向行为,通过调整和预测来改进转向行为,以便能够更好地管理模拟环境中的静态和动态障碍物。它还使用群体运动模型,利用智能体之间的通信和规划,以及实时解决障碍偏差,以避免车辆之间的碰撞,同时保持行为尽可能真实。我们还使用加速数据结构,使解决方案即使在具有大量障碍物的非常大的地形中也能实时运行。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of an Autonomous Vehicle Controller for Simulation Environments
An autonomous vehicle controller for simulation and games environments must coordinate the movement and behavior of multiple vehicles in their chosen path (itinerary) in the given environment. This work presents the development of a controller that guides the movement and behavior of vehicles inserted in a 3D world, so they can respond accordingly to accomplish the given movement orders. Our proposed solution to this problem is mainly based on steering behavior, which were improved with adjustments and predictions to be able to better manage static and dynamic obstacles in the simulated environment. It also uses group movement models using communication and planning between agents as well as solutions to obstacle deviation in real time in order to avoid collisions between vehicles while maintaining the behavior as realistic as possible. We also use accelerating data structures to enable the solution to run in real time even in very large terrains with a large number of obstacles.
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