当游戏化遇到可持续性:一种普遍的方法来促进马德拉岛的可持续交通

Bruno Cardoso, M. Ribeiro, Catia Prandi, N. Nunes
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引用次数: 8

摘要

本文提出了一种利用普及技术和智能对象基础设施来增加游客使用公共交通的方法。我们平台背后的想法是利用游戏化和智能技术(如iBeacons技术和智能手机)来吸引用户,并说服他们使用(更)可持续的交通工具。事实上,Beacons充当了与马德拉岛故事相关的真实内容的提供者,在用户的冒险中帮助和定位用户。我们在马德拉岛进行了一个案例研究,马德拉岛是一个著名的旅游目的地,有几条公交线路可以让游客到达不同的景点。此外,还进行了初步的可用性测试和SUS问卷调查,以评估应用程序的可用性和易用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
When Gamification Meets Sustainability: A Pervasive Approach to Foster Sustainable Mobility in Madeira
In this paper, an approach to increase the use of public transportation by tourists, exploiting pervasive technologies and a smart objects infrastructure, is presented. The idea behind our platform is to take advantage of gamification and smart technologies (such as iBeacons technologies and smartphones) to engage users and persuade them to use (more) sustainable means of transport. The Beacons, in fact, acts as a provider of authentic contents related to the story of Madeira, assisting and locating the user in his/her adventure. We carried out a case study on the Madeira island, a well-known touristic destination where several bus lines allow tourists to reach the different sight-seeing places. Moreover, a preliminary usability test and a SUS questionnaire were performed to assess the usability and facility of use of the application.
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