使用文字游戏对学习者的动机和数学学习结果的影响

Gina Nurul Walidah, Achmad Mudrikah, Samnur Saputra
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引用次数: 1

摘要

本研究的动机是学生缺乏学习动机,导致学生学习效果低。可以用来提高学生学习动机和学习成果的替代媒体是wordwall教育游戏媒体。本研究的目的是确定使用wordwall教育游戏对七年级学生在四边形材料中的学习动机和学习成果是否有显著影响。本研究是一项具有实验模型的定量研究。学习动机的数据收集方法为问卷调查,学习成果的数据收集方法为前测和后测。采用SPSS 19.0进行数据分析,windows采用t检验。本研究结果表明,在数学学习活动中使用文字墙教育游戏对学生的学习动机和学习成果有显著的影响。可以看出,实验班的学习动机百分比高于对照班,且平均值高于对照班。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PENGARUH PENGGUNAAN GAME EDUKASI WORDWALL TERHADAP MOTIVASI DAN HASIL BELAJAR MATEMATIKA PESERTA DIDIK
This research is motivated by the lack of student motivation to learn, causing student learning outcomes to be low. Alternative media that can be used to increase students' motivation and learning outcomes is wordwall educational game media. The purpose of this study was to determine whether there was a significant effect of the use of wordwall educational games on the motivation and learning outcomes of seventh grade students in the quadrilateral material. This research is a quantitative research with an experimental model. The data collection technique for motivation is a questionnaire, while the data collection for learning outcomes is pretest and posttest. The data analysis technique was carried out using SPSS 19.0 for windows with t-test. The results of this study indicate that the use of wordwall educational games in mathematics learning activities has a significant effect on students' motivation and learning outcomes. It can be seen from the percentage of learning motivation in the experimental class is higher than the control class and the average value of the experimental class is higher than the control class.
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