表达性1自由度运动的触觉和视觉感知差异

Elyse D. Z. Chase, Sean Follmer
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引用次数: 2

摘要

人类可以通过各种不同的方式感知运动。视觉是一种被充分探索的形态;然而,触觉可以极大地增加提供给用户的信息的丰富性。这两种模式之间运动感知的详细差异尚未得到很好的研究,可以为人类和触觉设备或机器人之间的通信提供额外的途径。我们在用户与非拟人化触觉设备交互的背景下分析这些差异。在这项研究中,参与者通过一个自由度的线性运动显示器体验了不同程度的刚度、抖动和加速度曲线的组合。这些条件在有和没有机会让用户触摸设置的情况下呈现。参与者使用SAM量表、HRI指标以及定性反馈对情感、拟人化、受欢迎程度和安全性等方面的体验进行评分。研究发现,僵硬度和支配度之间存在正相关关系,特别是由于触觉条件;此外,随着抖动的引入,记录了感知觉醒和受欢迎程度的下降。我们还发现了加速曲线与感知的支配地位以及与效价、唤醒、支配地位、受欢迎程度和安全性相关的刚度和抖动的趋势。这些结果表明,考虑在交互过程中哪种感觉模式更积极参与的重要性,同时,设计师在创造非拟人化的交互式触觉设备时应该采用哪些行为来实现特定的情感状态。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Differences in Haptic and Visual Perception of Expressive 1DoF Motion
Humans can perceive motion through a variety of different modalities. Vision is a well explored modality; however haptics can greatly increase the richness of information provided to the user. The detailed differences in perception of motion between these two modalities are not well studied and can provide an additional avenue for communication between humans and haptic devices or robots. We analyze these differences in the context of users interactions with a non-anthropomorphic haptic device. In this study, participants experienced different levels and combinations of stiffness, jitter, and acceleration curves via a one degree of freedom linear motion display. These conditions were presented with and without the opportunity for users to touch the setup. Participants rated the experiences within the contexts of emotion, anthropomorphism, likeability, and safety using the SAM scale, HRI metrics, as well as with qualitative feedback. A positive correlation between stiffness and dominance, specifically due to the haptic condition, was found; additionally, with the introduction of jitter, decreases in perceived arousal and likeability were recorded. Trends relating acceleration curves to perceived dominance as well as stiffness and jitter to valence, arousal, dominance, likeability, and safety were also found. These results suggest the importance of considering which sensory modalities are more actively engaged during interactions and, concomitantly, which behaviors designers should employ in the creation of non-anthropomorphic interactive haptic devices to achieve a particular interpreted affective state.
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