管理分布式环境中的信任

K. Aberer
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引用次数: 1

摘要

只提供摘要形式。在普适计算中,所涉及的代理和服务必须在合作和非合作环境中动态组织自己,以实现分布式资源的共享和知识发现。可信服务的供应似乎是支持这种新计算范式成功的一个重要因素。基于声誉的信任管理模型作为一种可行的解决方案正成为研究界关注的焦点。信任模型一方面必须满足环境的约束,如可扩展性,另一方面必须符合信任作为一种社会经济现象的独特属性。在本文中,我们对已经提出的完成这一任务的方法进行分类和比较。已确定的类别是:社会网络,概率估计技术和博弈论声誉系统。社会网络和概率估计技术在所谓的概率行为上运行,而博弈论模型适用于理性行为。概率技术通常意味着比社交网络更小的实现开销,并且能够更直观地实现从声誉到信任的转变,而社交网络被认为能够在更广泛的环境中更好地发现不当行为。博弈论模型适用于理性经济主体效用最大化,可以在特定情况下强制执行可信行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Managing trust in distributed environments
Summary form only given. In pervasive computing the involved agents and services must organize themselves dynamically both in cooperative and non-cooperative environments in order to enable sharing of distributed resources and knowledge discovery. Provisioning of trusted services appears to be an important factor to enable the success of this new computing paradigm. Reputation-based trust management models are becoming a focus of the research community as a viable solution. On the one hand, the trust models must satisfy constraints imposed by the environment, such as scalability, on the other hand, they must comply with the unique properties of trust as a social and economic phenomenon. In this paper we classify and compare approaches that have been proposed to fulfil this task. The identified classes are: social networks, probabilistic estimation techniques and game-theoretic reputation systems. Social networks and probabilistic estimation techniques operate on so called probabilistic behavior, while game-theoretic models are suitable for rational behavior. Probabilistic techniques normally imply smaller implementation overheads than social networks and enable a more intuitive transition of reputation to trust, while social networks are believed to be able to better detect misbehavior in a broader range of settings. Game-theoretic models, as appropriate for rational economic agents maximizing their utilities, can under specific circumstances enforce trustworthy behavior.
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