全身几何和动作捕捉从一个单一的深度相机

Yin Chen, Zhi-Quan Cheng, Kai Xu, Ralph Robert Martin, Gang Dang
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引用次数: 0

摘要

实时捕捉完整的人体表演,并提供人体几何形状和运动的准确描述,使一系列需要与个性化化身进行虚拟交互的应用成为可能,例如游戏控制;它在安全和安保监控等其他领域也有潜在的用处。尽管在人体建模和动作捕捉的硬件设备和软件技术方面取得了快速进展,但到目前为止,很少有工作致力于同时进行实时几何和运动重建。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Full-body geometry and motion capture from a single depth camera
Capturing full-human-body performances in real time, and providing accurate descriptions of both human body geometry and motion, enables a range of applications requiring virtual interaction with personalized avatars, such as game control; it is also potentially useful in other areas such as safety and security monitoring. Although rapid progress has been made in hardware devices and software techniques for both human body modeling and motion capture, little work has so far been devoted to simultaneous realtime geometry and motion reconstruction.
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