开发桌游提高玛琅中学11年级学生的语法水平

Moh Mario Alvin Supandhi, P. Degeng, Hasbulah Isnaini
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引用次数: 0

摘要

桌游是一种参与者遵循明确规则的游戏类型。一种利用棋类游戏辅助语法教学的游戏。包含课程内容或其他教育材料的桌面游戏被称为教育游戏(Michel, 2016)。教育游戏可以被视为这些基于乐趣的教学方法的一个例子。本研究采用研发(R&D)设计,开发辅助材料,帮助学生学习语法。该产品是通过采用Akker(1999)的开发阶段设计的。研究人员发现,在这项研究中,棋盘游戏的各个方面都可以作为补充材料,让学生对如何逐字排列句子,如何学习时态,如何与伙伴合作,如何处理某些情况以及如何更好地发展自己作为一个学生有更多的知识。此外,研究人员还讨论了产品的材料。第一步是初步阶段,研究人员使用SMKN 4 Malang作为观察地点。第二,形成性评价阶段或分析阶段,本研究通过对马郎SMKN 4的英语教师进行访谈,了解学生在学习语法方面存在的问题。第三步是原型制作。在这一步中,研究者设计产品(TANGAMES桌面游戏),专家对产品进行反馈。产品经过专家验证,确保产品符合教学介质的要求,可用于教学过程。收到反馈后,该产品将在SMKN 4 Malang进行测试。下一阶段是访谈,一些学生将通过研究访谈,以了解产品的有效性。最后阶段,根据需要对产品进行修改和调整。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Developing Board Game to Improve Students’ Grammar Mastery of The Eleven Grade Students of SMKN 4 Malang
A board game is a type of play where participants follow defined rules. A board games as the utilization of games to support  teaching and learning grammar. Board games that incorporate curriculum content or other  educational material are referred to as educational games (Michel, 2016). Educational games can be considered as an example of these fun-based  teaching methods. This study uses Research and Development (R&D) design, it develops supplementary material for helps students to learning grammar. The product was designed through adopted stages of development from Akker (1999). The researcher found every aspect of the board game in this research then can be used as upplementary material for students have more knowledge on how to arrange a word by word to make a apropriate sentence, how to learn about tenses, how to make a teamwork with partner, how to handle certain situation and also how to develop themselves better as a student will be. In this addition, the researcher discussed the material of the the product. The first step was preliminary stage the researcher used SMKN 4 Malang as a place of observation. Second, the formative evaluation phase or analysis stage, the researche was interviewing a english teacher in SMKN 4 Malang to know the problem of students to learning grammar. The third step was prototyping. In this step, the researcher design the product (TANGAMES board game) An expert give the feedback  to product. The product is validated by expert to make sure that the product meets the requirements needed as a proper teaching media that can be used in teaching process. After feedbacks received, the product then will be tested in SMKN 4 Malang. Next stage is interviewing, Some students will be interviewed by the research to know the effectiveness of the product. Last stage, product will be revised and adjusted as needed.
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