MOUT中可移动物体的定性物理

Suiping Zhou, Shang-Ping Ting
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引用次数: 9

摘要

我们描述了我们在《暮光之城》中为模拟可移动物体所做的定性物理研究,《暮光之城》是一个在城市化地形(MOUT)上进行军事行动的虚拟环境。椅子、盒子、瓶子等可移动的物体在现实生活中很常见。然而,如果使用精确的物理定律来模拟这些物体的行为,计算成本将很高。为了减少在《暮光之城》中模拟可移动物体的计算成本,我们提出了一个定性行为模拟框架,并将其集成到我们的模拟引擎中。示例结果表明,根据人类玩家对系统的感知和响应,所提出的框架成功地模拟了《暮光之城》中各种可移动物体的动态行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Qualitative physics for movable objects in MOUT
We describe our work on qualitative physics for modelling movable objects in Twilight City, a virtual environment for military operations on urbanized terrain (MOUT). Movable objects such as chairs, boxes, bottles, etc. are quite common in real life. However, the computational cost will be high if the exact physics laws are used to model the behaviour of these objects. To reduce the computational cost of simulating moveable objects in Twilight City, a framework for qualitative behaviour simulation has been proposed and integrated into our simulation engine. Example results show that the proposed framework is successful in modelling the dynamic behaviour of various movable objects in Twilight City in terms of human players' perceptions and responsiveness of the system.
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