Xavier Ho, Remedios Perez Escobar, Natalie A. Tran
{"title":"酷儿独立游戏之痒io, 2013 - 2022","authors":"Xavier Ho, Remedios Perez Escobar, Natalie A. Tran","doi":"10.1145/3555858.3555881","DOIUrl":null,"url":null,"abstract":"As we turn to queer independent games, we tune our senses to their appearance, narrative structure, and stories to arrive at what authentic queer experiences can be through the lens of queergaming. In this paper, we propose to queer game studies via a multidisciplinary triangulation of critiquing games and theorising queer experiences through queer theory, by counting queer representation in queer indie games, and by conducting a thematic game analysis with two case studies on a collection of LGBT games on itch.io. By orienting ourselves to the desire of having agency as a queer person, we will show how queer indie games provide authentic embodiment of queer experiences. Although our qualitative sample is relatively small to be statistically significant, we found the gender representation of queer character seem to mimic that of global industry game developer surveys, and we also report the proportions of LGBT games by platform, genre, tools, language, and price points. We also reported the representation of queer pairings, which to our knowledge has not been reported elsewhere. Through the thematic analysis, we identified three themes throughout the game collection, and present two brief case studies on smartphone messaging apps and the use of queer horror in the game sample. This work fills a gap in the literature on what queer experiences are in games through illustrating human connections in queer indie games.","PeriodicalId":290159,"journal":{"name":"Proceedings of the 17th International Conference on the Foundations of Digital Games","volume":"34 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-09-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Queer Indie Games on itch.io, 2013-2022\",\"authors\":\"Xavier Ho, Remedios Perez Escobar, Natalie A. Tran\",\"doi\":\"10.1145/3555858.3555881\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"As we turn to queer independent games, we tune our senses to their appearance, narrative structure, and stories to arrive at what authentic queer experiences can be through the lens of queergaming. In this paper, we propose to queer game studies via a multidisciplinary triangulation of critiquing games and theorising queer experiences through queer theory, by counting queer representation in queer indie games, and by conducting a thematic game analysis with two case studies on a collection of LGBT games on itch.io. By orienting ourselves to the desire of having agency as a queer person, we will show how queer indie games provide authentic embodiment of queer experiences. Although our qualitative sample is relatively small to be statistically significant, we found the gender representation of queer character seem to mimic that of global industry game developer surveys, and we also report the proportions of LGBT games by platform, genre, tools, language, and price points. We also reported the representation of queer pairings, which to our knowledge has not been reported elsewhere. Through the thematic analysis, we identified three themes throughout the game collection, and present two brief case studies on smartphone messaging apps and the use of queer horror in the game sample. This work fills a gap in the literature on what queer experiences are in games through illustrating human connections in queer indie games.\",\"PeriodicalId\":290159,\"journal\":{\"name\":\"Proceedings of the 17th International Conference on the Foundations of Digital Games\",\"volume\":\"34 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-09-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 17th International Conference on the Foundations of Digital Games\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3555858.3555881\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 17th International Conference on the Foundations of Digital Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3555858.3555881","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
As we turn to queer independent games, we tune our senses to their appearance, narrative structure, and stories to arrive at what authentic queer experiences can be through the lens of queergaming. In this paper, we propose to queer game studies via a multidisciplinary triangulation of critiquing games and theorising queer experiences through queer theory, by counting queer representation in queer indie games, and by conducting a thematic game analysis with two case studies on a collection of LGBT games on itch.io. By orienting ourselves to the desire of having agency as a queer person, we will show how queer indie games provide authentic embodiment of queer experiences. Although our qualitative sample is relatively small to be statistically significant, we found the gender representation of queer character seem to mimic that of global industry game developer surveys, and we also report the proportions of LGBT games by platform, genre, tools, language, and price points. We also reported the representation of queer pairings, which to our knowledge has not been reported elsewhere. Through the thematic analysis, we identified three themes throughout the game collection, and present two brief case studies on smartphone messaging apps and the use of queer horror in the game sample. This work fills a gap in the literature on what queer experiences are in games through illustrating human connections in queer indie games.