酷儿独立游戏之痒io, 2013 - 2022

Xavier Ho, Remedios Perez Escobar, Natalie A. Tran
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摘要

当我们转向酷儿独立游戏时,我们会将自己的感官调整到它们的外观、叙事结构和故事上,从而通过“酷儿游戏”的视角来获得真正的酷儿体验。在本文中,我们建议通过多学科的三角分析来进行酷儿游戏研究,通过酷儿理论对酷儿体验进行理论化,通过统计酷儿独立游戏中的酷儿表现,并通过对itch.io上的LGBT游戏集合的两个案例进行主题游戏分析。通过定位自己作为酷儿群体的代理欲望,我们将展示酷儿独立游戏是如何提供酷儿体验的真实体现。尽管我们的定性样本相对较小,无法体现统计学意义,但我们发现酷儿角色的性别代表似乎与全球行业游戏开发者调查的结果相似,我们还报告了LGBT游戏在平台、类型、工具、语言和价格点上的比例。我们还报道了酷儿配对的代表性,据我们所知,这在其他地方没有报道。通过主题分析,我们确定了整个游戏系列的三个主题,并呈现了两个关于智能手机信息应用和在游戏样本中使用酷儿恐怖的简短案例研究。该作品通过阐述酷儿独立游戏中的人际关系,填补了关于游戏中的酷儿体验的文献空白。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Queer Indie Games on itch.io, 2013-2022
As we turn to queer independent games, we tune our senses to their appearance, narrative structure, and stories to arrive at what authentic queer experiences can be through the lens of queergaming. In this paper, we propose to queer game studies via a multidisciplinary triangulation of critiquing games and theorising queer experiences through queer theory, by counting queer representation in queer indie games, and by conducting a thematic game analysis with two case studies on a collection of LGBT games on itch.io. By orienting ourselves to the desire of having agency as a queer person, we will show how queer indie games provide authentic embodiment of queer experiences. Although our qualitative sample is relatively small to be statistically significant, we found the gender representation of queer character seem to mimic that of global industry game developer surveys, and we also report the proportions of LGBT games by platform, genre, tools, language, and price points. We also reported the representation of queer pairings, which to our knowledge has not been reported elsewhere. Through the thematic analysis, we identified three themes throughout the game collection, and present two brief case studies on smartphone messaging apps and the use of queer horror in the game sample. This work fills a gap in the literature on what queer experiences are in games through illustrating human connections in queer indie games.
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