从文字游戏到世界游戏:将幽默引入人机交互

A. Nijholt
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引用次数: 6

摘要

幽默在我们的生活中很重要,无论是在家里,在工作中,还是在公共场所。智能技术正日益成为我们日常生活的一部分。智能技术,传感器和执行器,不仅可以在我们的环境中引入智能,还可以引入娱乐吗?到目前为止,对幽默的理解还没有通过算法来实现。然而,幽默的研究知识是可用的,并且正在增加。首先是哲学家,然后是心理学家,然后是语言学家和人工智能研究人员把幽默作为他们的研究主题。本文的目的是将幽默研究引入人机交互领域。我们特别关注数字增强的物理世界或智能环境如何促进幽默的创作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
From Word Play to World Play: Introducing Humor in Human-Computer Interaction
Humor is important in our life, whether it is at home, at work, or in public spaces. Smart technology is increasingly becoming part of our daily life. Can smart technology, sensors and actuators, not only be used to introduce smartness in our environments, but also to introduce amusement? So far understanding of humor has escaped algorithmic approaches. Nevertheless, humor research knowledge is available and is increasing. First philosophers, then psychologists, then linguists and AI researchers made humor topic of their research. The aim of this paper is to introduce humor research to the human-computer interaction community. In particular we look at how our digitally enhanced physical worlds, or smart environments, can facilitate humor creation.
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