一个智能用户界面与运动规划的3D导航

Tsai-Yen Li, H. Ting
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引用次数: 47

摘要

由于图形硬件的快速发展,交互式3D图形在台式个人计算机上变得越来越流行。然而,对于配备2D鼠标的新手用户来说,在建筑环境中有效地导航仍然是一项具有挑战性的任务。我们认为这个问题部分是由于在低帧率的情况下难以实现精确的导航控制。在本文中,我们提出了一种新的方法来提高建筑演练应用的三维导航的有效性和效率。我们采用了一个带有概率路线图的路径规划器,以帮助用户避免由于与环境碰撞而导致的不必要的操作。我们修改了一个VRML浏览器的Java3D实现,将路径规划器合并到用户界面中。实验表明,我们的路径规划器的实现非常高效,可以无缝地集成到导航控制回路中。如果使用智能用户界面,在类似迷宫的环境中穿越一系列检查点的总体导航时间可以提高大约两倍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An intelligent user interface with motion planning for 3D navigation
Due to the rapid evolution of graphics hardware, interactive 3D graphics is becoming popular on desktop personal computers. However, it remains a challenging task for a novice user equipped with a 2D mouse to navigate in an architectural environment efficiently. We think the problem is partly due to the fact that precise navigation control is difficult to achieve with low frame rates. In this paper, we propose a novel approach to improve the effectiveness and efficiency of 3D navigation for architectural walkthrough applications. We adopt a path planner with a probabilistic roadmap to help users avoid unnecessary maneuvers due to collisions with the environment. We modify a Java3D implementation of a VRML browser to incorporate the path planner into the user interface. Experiments show that our implementation of the path planner is very efficient and can be seamlessly incorporated into the navigation control loop. The overall navigation time for traversing a sequence of checkpoints in a maze-like environment can be improved by about a factor of two if the intelligent user interface is used.
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