为博物馆设计历史学习游戏:提高游客参与度的另一种方法

P. Aguirrezabal, R. Peral, Ainhoa Perez-Valle, S. Sillaurren
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引用次数: 8

摘要

在本文中,我们描述了在PLAYHIST实验中开展的工作,在该实验中,我们建议使用游戏技术将交互式虚拟现实电影转换为具有真实3D化身的多用户游戏,以提高游客在参观希腊历史文化中心和博物馆时的参与度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing history learning games for museums: an alternative approach for visitors' engagement
In this paper we describe the work carried out in the PLAYHIST experiment in which we propose the use of gaming technologies to convert an interactive virtual reality film into a multiuser game with real 3D avatars to improve visitors' engagement when visiting a cultural center and museum about Hellenic history.
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