为新手用户评估材料设计界面范例

W. B. Kerr, F. Pellacini
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引用次数: 52

摘要

材料设计是艺术家指定表面反射特性的过程,例如其漫反射颜色和镜面粗糙度。我们提出了一项用户研究,以评估不同材料设计界面的相对优势,重点关注新手用户,因为他们从直观的界面中获益最多。具体来说,我们使用三种界面范式研究了解析性双向分布函数(BRDF)参数的编辑:物理滑块,用户可以通过它设置解析性BRDF模型的参数,如漫射反照率和镜面粗糙度;感知滑块,用户可以通过它设置感知启发的参数,如漫射亮度和光泽对比度;以及图像导航,通过该导航,材料变化将显示在图像缩略图数组中,用户可以通过选择它们进行编辑。我们研究了两个设计任务:精确调整和艺术探索。我们收集了客观和主观数据,发现只要界面交互响应,受试者可以在物理和感知滑块上表现得同样好。图像导航在精确调整任务上的表现不如其他界面,但在辅助艺术探索方面表现出色。我们发现,只要有足够的时间,新手几乎不需要训练就能完成相对复杂的材料编辑任务,而且大多数新手的工作方式彼此相似。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Toward evaluating material design interface paradigms for novice users
Material design is the process by which artists specify the reflectance properties of a surface, such as its diffuse color and specular roughness. We present a user study to evaluate the relative benefits of different material design interfaces, focusing on novice users since they stand to gain the most from intuitive interfaces. Specifically, we investigate the editing of the parameters of analytic bidirectional distribution functions (BRDFs) using three interface paradigms: physical sliders by which users set the parameters of analytic BRDF models, such as diffuse albedo and specular roughness; perceptual sliders by which users set perceptually-inspired parameters, such as diffuse luminance and gloss contrast; and image navigation by which material variations are displayed in arrays of image thumbnails and users make edits by selecting them. We investigate two design tasks: precise adjustment and artistic exploration. We collect objective and subjective data, finding that subjects can perform equally well with physical and perceptual sliders as long as the interface responds interactively. Image navigation performs worse than the other interfaces on precise adjustment tasks, but excels at aiding in artistic exploration. We find that given enough time, novices can perform relatively complex material editing tasks with little training, and most novices work similarly to one another.
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