工作坊:设计的驱动力是什么?

D. Mancl, S. Fraser, Gail E. Harris, W. Opdyke
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引用次数: 0

摘要

设计师都是大忙人,而且越来越忙。在当今世界,设计人员必须应对三种相互竞争的压力:“终端用户技术和应用领域中无情的雪崩式变化”,要求快速交付创新产品和服务的永不满足的市场,以及“实现技术的一系列改进:语言、工具和原型环境”。设计工作正变得越来越疯狂。设计师思考的时间更少。管理人员已经向客户推销了系统的下一个创新,开发人员已经开始进行黑客攻击。我们真的能想那么快吗?也许有一个银弹设计方法。已经有许多尝试将设计从职责、特性、测试、模型、行为、领域和契约中驱动出来。这些会是一个好的开始吗?这些方法(RDD、FDD、TDD等等)对忙碌的设计人员有帮助吗?本次研讨会将尝试收集有效设计原则的证据。我们是应该考虑采用单一的方法,还是应该考虑从几种方法中汲取灵感?研讨会将讨论收益和缺陷。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Workshop: what drives design?
Designers are busy people, and they are getting busier. In today's world designers must deal with three competing pressures: "A relentless avalanche of changes in end-user technologies and applications domains, "An insatiable marketplace that demands rapid delivery of innovative products and services, and "A parade of improvements in implementation technologies: languages, tools, and prototyping environments. The job of design is becoming more frantic. Designers have less time to think. Managers have already sold the customers on the next innovation to the system, and the developers have already started hacking. Can we really think that fast? Maybe there is a silver bullet design methodology. There have been a number of attempts to drive design from responsibilities, features, tests, models, behavior, domains, and contracts. Could these be a good place to start? Do any of these approaches (RDD, FDD, TDD, and so on) offer any help to the busy designer? This workshop will attempt to gather the evidence for effective design principles. Should we consider adopting a single approach, or should we consider taking inspiration from several methods? The workshop will discuss benefits and pitfalls.
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