将生物体整合到设备中以实现基于护理的交互

Jasmine Lu, Pedro Lopes
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引用次数: 7

摘要

研究人员一直在探索如何结合基于护理的互动来改变用户对互动设备的态度和关系。这通常是通过虚拟护理来实现的,在虚拟护理中,用户对数字实体进行护理。在本文中,我们通过研究作为交互式设备的功能组件嵌入的生物体的物理护理如何改变用户-设备关系,进一步探索了这一概念。生物体的不同之处在于它们需要一个有利于生命的环境,在我们的概念中,用户有责任通过照顾生物体(例如,喂养它)来提供。我们通过设计一个智能手表来实例化我们的概念,这个智能手表包含一个黏菌,它可以将能量物理地传导到设备内部的心率传感器,就像一根带电的电线。在这款智能手表中,心率传感的可用性取决于黏液霉菌的健康状况——在用户的护理下,黏液霉菌变得导电并启用传感器;相反,如果不小心,黏菌会变干并使传感器失效(恢复小心会使黏菌复苏)。为了探索用户对我们的生活设备的看法,我们进行了一项研究,让参与者戴上我们的黏液霉菌集成智能手表9-14天。我们发现,参与者感到了一种责任感,发展了一种互惠关系,并将有机体的成长作为一种情感的来源。最后,为了允许工程师和设计师扩展我们的工作,我们将我们的发现抽象为一组技术和设计建议,当设计一个包含这种基于关怀的关系的交互式设备时。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Integrating Living Organisms in Devices to Implement Care-based Interactions
Researchers have been exploring how incorporating care-based interactions can change the user's attitude & relationship towards an interactive device. This is typically achieved through virtual care where users care for digital entities. In this paper, we explore this concept further by investigating how physical care for a living organism, embedded as a functional component of an interactive device, also changes user-device relationships. Living organisms differ as they require an environment conducive to life, which in our concept, the user is responsible for providing by caring for the organism (e.g., feeding it). We instantiated our concept by engineering a smartwatch that includes a slime mold that physically conducts power to a heart rate sensor inside the device, acting as a living wire. In this smartwatch, the availability of heart-rate sensing depends on the health of the slime mold—with the user's care, the slime mold becomes conductive and enables the sensor; conversely, without care, the slime mold dries and disables the sensor (resuming care resuscitates the slime mold). To explore how our living device was perceived by users, we conducted a study where participants wore our slime mold-integrated smartwatch for 9-14 days. We found that participants felt a sense of responsibility, developed a reciprocal relationship, and experienced the organism's growth as a source of affect. Finally, to allow engineers and designers to expand on our work, we abstract our findings into a set of technical and design recommendations when engineering an interactive device that incorporates this type of care-based relationship.
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