具有共享和私有队列的高性能多核/多核网络处理体系结构

Reza Falamarzi, Bahram Bahrambeigy, M. Ahmadi, Amir Rajabzade
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引用次数: 1

摘要

目前,一种高效的概率数据结构——布隆滤波器在网络处理中得到了广泛的应用。此外,布隆滤波器的并行特性使其适合于多核/多核架构。本文提出了共享队列多核架构和私有队列多核架构两种方案,并在FPGA上实现。考虑了数据包查询的内在并行性和不同核数(如1、2、4、8和16核)。实验结果表明,具有私有队列的多核架构比后者具有更高的吞吐量。此外,布隆过滤器也在GPU上实现(作为多核架构),并将结果与仅CPU版本进行比较。当GPU内存中的数据包数为16384时,使用CUDA的GPU实现的加速速度是CPU实现的274倍左右。但是FPGA的结果优于GPU, 16核的第一架构(共享队列)和第二架构(私有队列)的吞吐量分别是GPU吞吐量的近5.5倍和7.1倍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
High-performance multi/many-core network processing architectures with shared and private queues
Nowadays, the efficient and probabilistic data-structure named Bloom filter is widely used in network processing applications. Moreover, the parallel nature of Bloom filter has made it suitable for multi/many-core architectures. In this paper, two schemes called multi-core architecture with shared queue and multi-core architecture with private queue (both employing Bloom filter cores) are proposed and implemented on FPGA. The inherent parallelism in querying of packets and different number of cores (such as 1, 2, 4, 8 and 16 cores) are considered. Experimental results show that the multi-core architecture with private queue achieves higher throughput than the latter one. Furthermore, Bloom filter is also implemented on GPU (as many-core architecture) and the results are compared to the CPU only version. When the number of packets in GPU memory is 16384, the speedup achieved by GPU implementations using CUDA is about 274 times compared to CPU implementation. However FPGA results outperform GPU, so that the throughput of first architecture (shared queue) and second architecture (private queue) with 16 cores are respectively almost 5.5 and 7.1 times higher than GPU throughput.
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