定量图游戏的可采性

Romain Brenguier, G. Pérez, Jean-François Raskin, O. Sankur
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引用次数: 15

摘要

研究了具有布尔目标的无限持续博弈的可容许性。我们将此研究扩展到具有定量目标的无限持续时间的游戏。首先,我们证明了在最优最坏策略和合作策略存在的假设下,可容许策略是保证存在的。其次,我们使用历史的对抗和合作价值的概念给出了可接受策略的特征,并描述了与可接受策略兼容的结果集。最后,我们展示了如何使用这些表征来设计算法来决定相关的验证和合成问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Admissibility in Quantitative Graph Games
Admissibility has been studied for games of infinite duration with Boolean objectives. We extend here this study to games of infinite duration with quantitative objectives. First, we show that, under the assumption that optimal worst-case and cooperative strategies exist, admissible strategies are guaranteed to exist. Second, we give a characterization of admissible strategies using the notion of adversarial and cooperative values of a history, and we characterize the set of outcomes that are compatible with admissible strategies. Finally, we show how these characterizations can be used to design algorithms to decide relevant verification and synthesis problems.
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