利用生命过程中的“游戏”概念为老年人群设计游戏

Julie A. Brown, B. Schutter
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引用次数: 0

摘要

游戏是一种终身的建构,是个体定义的,并受到多种变量的影响,这些变量会影响人们在老年时如何理解和体验游戏。这一章强调了使用生命历程视角去探索游戏是如何随着玩家年龄的增长而通过数字游戏玩法和偏好而被塑造和反映的重要性。采用扎根理论方法,对51名参与者(43-77岁)进行了单独访谈。结果记录被编码以确定紧急主题。研究结果表明:1)游戏玩法在整个生命周期中是如何变化的;2)童年时期形成的游戏偏好如何影响老年人的数字游戏玩法;3)老年玩家如何渴望随着年龄的增长继续玩游戏。总的来说,这些主题提供了针对老年玩家群体设计游戏时需要考虑的方面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using Notions of “Play” Over the Life Course to Inform Game Design for Older Populations
Play is a lifelong construct that is individually defined and is influenced by multiple variables that affect how play is interpreted and experienced in old age. This chapter highlights the significance of using a life course perspective to explore how play is shaped and reflected through digital gameplay and preferences as a game player ages. Using grounded theory methodology, 51 participants (age 43–77) were interviewed individually. The resulting transcripts were coded to identify emergent themes. The findings demonstrate 1) how play changes throughout the lifespan, 2) how play preferences established in childhood influence digital gameplay for aging adults, and 3) how aging adult gamers aspire to continue gaming as they grow older. Collectively, these themes provide insight into the aspects that need to be taken into account when designing games for aging gamer populations.
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