成功的本科体验式学习项目:利益相关者的视角

M. Hall, April Goettle, Connor Carson, Jess Collicott, Kim Dietz, Kip Smith
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引用次数: 0

摘要

体验式学习认为学习是在实践的基础上进行的;在技术课程中,这通常作为真实或接近真实的项目来实践。成功的学生主导的项目实施在本科学习环境中有多种定义。在最好的情况下,包括学生、教师、社区合作伙伴和客户在内的所有利益相关者都认为课程已经成功结束。这份经验报告混合了这些关于在现实生活中学生项目成功的方法和障碍的观点。基于长达一学期的企业级软件实施项目的结果,我们为希望在技术课程中实施体验式学习的教师提供了可概括的课程和实施原则,作为课堂学习和评估的功能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Successful Undergraduate-level Experiential Learning Projects: A Stakeholder Perspective
Experiential learning posits that learning occurs on the basis of practice; in technology courses this is often practiced as real or near to real life projects. Successful student-led project implementation has multiple definitions in the undergraduate learning context. In the best of cases, all stakeholders including students, instructors, community partners, and clients assess the course as having concluded successfully. This experience report blends these perspectives about the methods of and barriers to success in real-life student project scenarios. Based on the results of semester-long, enterprise level software implementation projects, we deliver generalizable lessons and implementation principles for instructors who wish to implement experiential learning in technology courses as a function of classroom learning and assessment.
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