{"title":"艾滋病毒/艾滋病:在《卡斯特罗的欢乐》和《两个男孩接吻》中玩转失败","authors":"Derritt Mason","doi":"10.14325/mississippi/9781496830982.003.0004","DOIUrl":null,"url":null,"abstract":"This chapter puts into conversation two temporally and formally distant texts: C.M. Ralph’s video game Caper in the Castro, created during the height of the AIDS crisis in 1989 and recently restored in 2017; and David Levithan’s 2013 young adult novel Two Boys Kissing, which is set in the present-day but narrated by a ghostly chorus of gay men—called the “shadow uncles”—who died during the worst of the AIDS epidemic. As a video game, Mason argues, Castro allows us to play with and feel the anxieties about HIV/AIDS that continue to circulate in queer YA and its criticism—including Levithan’s novel, which confines HIV/AIDS to historical trappings, keeping it detached from the social worlds of its young contemporary protagonists. This is consistent with the treatment of HIV/AIDS elsewhere in young adult literature, which habitually mis- and underrepresents the virus in order to preserve the innocence of its protagonists.","PeriodicalId":296955,"journal":{"name":"Queer Anxieties of Young Adult Literature and Culture","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-12-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"HIV/AIDS: Playing with Failure in Caper in the Castro and Two Boys Kissing\",\"authors\":\"Derritt Mason\",\"doi\":\"10.14325/mississippi/9781496830982.003.0004\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This chapter puts into conversation two temporally and formally distant texts: C.M. Ralph’s video game Caper in the Castro, created during the height of the AIDS crisis in 1989 and recently restored in 2017; and David Levithan’s 2013 young adult novel Two Boys Kissing, which is set in the present-day but narrated by a ghostly chorus of gay men—called the “shadow uncles”—who died during the worst of the AIDS epidemic. As a video game, Mason argues, Castro allows us to play with and feel the anxieties about HIV/AIDS that continue to circulate in queer YA and its criticism—including Levithan’s novel, which confines HIV/AIDS to historical trappings, keeping it detached from the social worlds of its young contemporary protagonists. This is consistent with the treatment of HIV/AIDS elsewhere in young adult literature, which habitually mis- and underrepresents the virus in order to preserve the innocence of its protagonists.\",\"PeriodicalId\":296955,\"journal\":{\"name\":\"Queer Anxieties of Young Adult Literature and Culture\",\"volume\":\"9 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-12-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Queer Anxieties of Young Adult Literature and Culture\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.14325/mississippi/9781496830982.003.0004\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Queer Anxieties of Young Adult Literature and Culture","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.14325/mississippi/9781496830982.003.0004","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
本章讨论了两个暂时和形式上遥远的文本:C.M.拉尔夫的电子游戏《卡斯特罗的Caper in the Castro》,创作于1989年艾滋病危机最严重的时期,最近于2017年恢复;以及大卫·利维坦2013年的青少年小说《两个男孩接吻》,这部小说以现代为背景,但由一群被称为“影子叔叔”的同性恋男子幽灵般的合唱讲述,他们在艾滋病最严重的时候去世了。梅森认为,作为一款电子游戏,《卡斯特罗》让我们能够体验并感受在酷儿青少年游戏及其批评中持续流传的对艾滋病毒/艾滋病的焦虑——包括列维坦的小说,它将艾滋病毒/艾滋病限制在历史的陷阱中,使其脱离了当代年轻主人公的社会世界。这与青年文学中其他地方对艾滋病毒/艾滋病的处理是一致的,这些文学为了保持主人公的纯真,习惯性地歪曲和低估了这种病毒。
HIV/AIDS: Playing with Failure in Caper in the Castro and Two Boys Kissing
This chapter puts into conversation two temporally and formally distant texts: C.M. Ralph’s video game Caper in the Castro, created during the height of the AIDS crisis in 1989 and recently restored in 2017; and David Levithan’s 2013 young adult novel Two Boys Kissing, which is set in the present-day but narrated by a ghostly chorus of gay men—called the “shadow uncles”—who died during the worst of the AIDS epidemic. As a video game, Mason argues, Castro allows us to play with and feel the anxieties about HIV/AIDS that continue to circulate in queer YA and its criticism—including Levithan’s novel, which confines HIV/AIDS to historical trappings, keeping it detached from the social worlds of its young contemporary protagonists. This is consistent with the treatment of HIV/AIDS elsewhere in young adult literature, which habitually mis- and underrepresents the virus in order to preserve the innocence of its protagonists.