电子角色扮演游戏中非玩家角色的互动故事模式

Artur O. R. Franco, J. G. R. Maia, Joaquim A. M. Neto, F. D. C. Gomes
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引用次数: 7

摘要

基于软件的RPG由传统的RPG主题和规则组成。然而,模拟宇宙的挑战出现在电子rpg的背景下。此外,这样的宇宙必须广阔,充满互动角色,并允许探索。交互式故事讲述(IS)模型能够生成情节和交互式故事,显示出主动智能代理。这项工作提出了一个电子rpg的IS模型,该模型考虑了其传统对应物。我们的模型包括一个连贯的场景表示和一个考虑时间流逝的动作系统。此外,它还允许描述能够定义目标、计划和做出决定的自主角色。本文还描述了一个通过原型实现构建的案例研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Interactive Storytelling Model for Non-player Characters on Electronic RPGs
Software-based RPG consists of traditional RPG themes and rules. However, the challenge of emulating the universe arises in the context of electronic RPGs. Moreover, such universe must be broad, be populated with interacting characters and allow exploration. Interactive Storytelling (IS) models are able to produce plots and interactive stories showing up proactive intelligent agents. This work proposes an IS model for electronic RPGs that takes into account its traditional counterpart. Our model includes a coherent scenario representation and an action system that considers time lapse. Moreover, itallows the description of autonomic characters which are ableto define goals, plans and make decisions. This paper also describes a case study constructed by means of a prototype implementation.
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