{"title":"制作你自己的视网膜投影仪:通过超材料制作视网膜近眼显示器","authors":"Yoichi Ochiai, Kazuki Otao, Yuta Itoh, Shouki Imai, Kazuki Takazawa, Hiroyuki Osone, Atsushi Mori, Ippei Suzuki","doi":"10.1145/3230744.3230810","DOIUrl":null,"url":null,"abstract":"Retinal projection is required for xR applications that can deliver immersive visual experience throughout the day. If general-purpose retinal projection methods can be realized at a low cost, not only could the image be displayed on the retina using less energy, but there is also a possibility of cutting off the weight of projection unit itself from the AR goggles. Several retinal projection methods have been previously proposed. Maxwellian optics based retinal projection was proposed in 1990s [Kollin 1993]. Laser scanning [Liao and Tsai 2009], laser projection using spatial light modulator (SLM) or holographic optical elements were also explored [Jang et al. 2017]. In the commercial field, QD Laser1 with a viewing angle of 26 degrees is available. However, as the lenses and iris of an eyeball are in front of the retina, which is a limitation of a human eyeball, the proposal of retinal projection is generally fraught with narrow viewing angles and small eyebox problems. Due to these problems, retinal projection displays are still a rare commodity because of their difficulty in optical schematics design.","PeriodicalId":226759,"journal":{"name":"ACM SIGGRAPH 2018 Posters","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Make your own retinal projector: retinal near-eye displays via metamaterials\",\"authors\":\"Yoichi Ochiai, Kazuki Otao, Yuta Itoh, Shouki Imai, Kazuki Takazawa, Hiroyuki Osone, Atsushi Mori, Ippei Suzuki\",\"doi\":\"10.1145/3230744.3230810\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Retinal projection is required for xR applications that can deliver immersive visual experience throughout the day. If general-purpose retinal projection methods can be realized at a low cost, not only could the image be displayed on the retina using less energy, but there is also a possibility of cutting off the weight of projection unit itself from the AR goggles. Several retinal projection methods have been previously proposed. Maxwellian optics based retinal projection was proposed in 1990s [Kollin 1993]. Laser scanning [Liao and Tsai 2009], laser projection using spatial light modulator (SLM) or holographic optical elements were also explored [Jang et al. 2017]. In the commercial field, QD Laser1 with a viewing angle of 26 degrees is available. However, as the lenses and iris of an eyeball are in front of the retina, which is a limitation of a human eyeball, the proposal of retinal projection is generally fraught with narrow viewing angles and small eyebox problems. Due to these problems, retinal projection displays are still a rare commodity because of their difficulty in optical schematics design.\",\"PeriodicalId\":226759,\"journal\":{\"name\":\"ACM SIGGRAPH 2018 Posters\",\"volume\":\"17 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-08-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2018 Posters\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3230744.3230810\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2018 Posters","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3230744.3230810","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
摘要
视网膜投影是全天提供沉浸式视觉体验的xR应用程序所必需的。如果能够以低成本实现通用的视网膜投影方法,不仅可以使用更少的能量在视网膜上显示图像,而且还有可能从AR护目镜中去除投影单元本身的重量。以前已经提出了几种视网膜投影方法。基于麦克斯韦光学的视网膜投影在20世纪90年代被提出[Kollin 1993]。激光扫描[Liao and Tsai 2009],使用空间光调制器(SLM)或全息光学元件的激光投影也进行了探索[Jang et . 2017]。在商业领域,可提供26度视角的QD Laser1。然而,由于眼球的晶状体和虹膜在视网膜的前面,这是人类眼球的局限性,视网膜投影的提议通常充满了狭窄的视角和小眼箱的问题。由于这些问题,由于光学原理图设计困难,视网膜投影显示器仍然是一种罕见的商品。
Make your own retinal projector: retinal near-eye displays via metamaterials
Retinal projection is required for xR applications that can deliver immersive visual experience throughout the day. If general-purpose retinal projection methods can be realized at a low cost, not only could the image be displayed on the retina using less energy, but there is also a possibility of cutting off the weight of projection unit itself from the AR goggles. Several retinal projection methods have been previously proposed. Maxwellian optics based retinal projection was proposed in 1990s [Kollin 1993]. Laser scanning [Liao and Tsai 2009], laser projection using spatial light modulator (SLM) or holographic optical elements were also explored [Jang et al. 2017]. In the commercial field, QD Laser1 with a viewing angle of 26 degrees is available. However, as the lenses and iris of an eyeball are in front of the retina, which is a limitation of a human eyeball, the proposal of retinal projection is generally fraught with narrow viewing angles and small eyebox problems. Due to these problems, retinal projection displays are still a rare commodity because of their difficulty in optical schematics design.